• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Augmented Reality Games II: The Gamification of Education, Medicine and Art

Augmented Reality Games II: The Gamification of Education, Medicine and Art

Paperback

General ComputersProgramming

Currently unavailable to order

ISBN10: 3031544773
ISBN13: 9783031544774
Publisher: Springer
Published: May 9 2025
Pages: 365
Language: English

This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games.

1 different editions

Also available

Also in

General Computers