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Alternate Reality Games and the Cusp of Digital Gameplay

Alternate Reality Games and the Cusp of Digital Gameplay

Hardcover

Series: Approaches to Digital Game Studies

Games & Activities GeneralGeneral Sociology

ISBN10: 1501316249
ISBN13: 9781501316241
Publisher: Bloomsbury Publishing PLC
Published: Apr 20 2017
Pages: 352
Weight: 1.37
Height: 1.00 Width: 5.40 Depth: 8.60
Language: English

Alternate Reality Games (ARGs) challenge what players understand as real. Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.

With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

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