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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
21st Century Learning for 21st Century Skills: 7th European Conference on Technology Enhanced Learning, Ec-Tel 2012, Saarbrücken, Germany, September 1

21st Century Learning for 21st Century Skills: 7th European Conference on Technology Enhanced Learning, Ec-Tel 2012, Saarbrücken, Germany, September 1

Paperback

DatabasesGeneral ComputersSystem Administration

ISBN10: 3642332625
ISBN13: 9783642332623
Publisher: Springer
Published: Aug 14 2012
Pages: 553
Weight: 1.74
Height: 1.16 Width: 6.14 Depth: 9.21
Language: English

21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It.- Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources.- An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators.- Paper Interfaces for Learning Geometry.- The European TEL Projects Community from a Social Network Analysis Perspective.- TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom.- Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks.- How CSCL Moderates the Influence of Self-efficacy on Students' Transfer of Learning.- Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures.- Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms.- Discerning Actuality in Backstage: Comprehensible Contextual Aging.- Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter.- Motivational Social Visualizations for Personalized E-Learning.- Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES.- Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning.- The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure.- The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library.- To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students.- An Authoring Tool for Adaptive Digital Educational Games.- A Dashboard to Regulate Project-Based Learning.- Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL.- The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning.- eAssessment for 21st Century Learning and Skills.-

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