• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611

Programming in 2026

Data Science and Machine Learning for Non-Programmers: Using SAS Enterprise Miner by Truong, Dothang
Practical Privacy Enhancement Technologies by Nagaraja, Shishir
Simplifying Color: A Guide for Traditional Digital Artists by Pastrana, Robert
Creating Games with Unity and Maya by Miles, Jere, Watkins, Adam
Nature-Inspired Computing: Bio-Inspired Algorithms by Adeli, Hojjat, Siddique, Nazmul H.
Nature-Inspired Computing: Swarm-Intelligence Based Algorithms by Adeli, Hojjat, Siddique, Nazmul H.
The Psychological Foundation of UX: A Practitioner Guide by Killam, Howard
The Pocket Lawyer for Web Professionals: The Legal Toolkit for Web Designers and Developers by Scelsi, Chrissie
Organic Modeling for Animation by Mauriello, David
Blender to Unity Workflows by Thorn, Alan
3ds Max Modeling for Games 2nd Edition: An Insider's Guide to Stylized Modeling by Gahan, Andrew
Specification and Analysis of Discrete Systems:: A Programmer's Perspective by Gopalakrishnan, Ganesh
Essential Technical Skills for Designers: A Primer: A Primer by Wang, Eric
Psychology of Game Design by Good, Berni, Clark, Oscar
Psychology of Game Design by Good, Berni, Clark, Oscar
Why We Design Games: Frameworks from Indie to AAA by Ruggiero, Dana
3ds Max Modeling for Games 2nd Edition: An Insider's Guide to Stylized Modeling by Gahan, Andrew
Career Journey: Following the Path of Animation and Digital Media Heroes by Nagel, Jan
The Practical Art of Video Game Prototyping: Step-By-Step Art and Design Techniques for Pre-Production by Manns, Andy
3D Modeling: Digital Sculpting, Texture, and Topology by Cope, Ken
3D Asset Creating Pipeline Using Maya and Mudbox by Sanders, Andrew
Introduction to High Performance Computing for Scientists and Engineers, Second Edition by Hager, Georg, Wellein, Gerhard
Mental Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using Mental Ray and 3ds Max by Wylde, Lee
Mental Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using Mental Ray and 3ds Max by Wylde, Lee
Show What You Mean: Visual Literacy for Graphic Design and Mass Communication by Golombisky, Kim, Hagen, Rebecca
Design Experiences for Children: Creating Websites and Apps for Kids by McCauley, Preston
Creating Graphics for Game and Animation with Adobe Illustrator CC: Assets, Environments and Characters by Andler, Kathleen
Crafting Personalized Experiences by Friedman, Jesse
Bringing Animals to Life: A Personal Approach and Practical Strategies from a Disney Animator by Edmonds, Russ
Introduction to High Performance Computing for Scientists and Engineers, Second Edition by Hager, Georg, Wellein, Gerhard
Optimization in Sustainable Energy: Methods and Applications by
Data Analysis in Power Bi: Going Deep Into Data Using Visualization by Robinson, Scott
Demystifying Probability and Statistics for Data Scientists with R by P, Selvagopal, Raj Chelliah, Pethuru, Rajan S., Dheva
Demystifying Probability and Statistics for Data Scientists with R by P, Selvagopal, Raj Chelliah, Pethuru, Rajan S., Dheva
Trends in Software Testing by Niranjanamurthy, M., Khaiyum, Samitha, Rakshitha, Kiran P.