Young Adult, General
The Runaway Bunny
A little rabbit who wants to run away tells his mother how he will escape, but she is always right behind him.
Lord Droon steals the King's stilts but the page boy returns them in time to save the kingdom from the terrible Nizzards
The Clue in the Embers
In solving the mystery of two medallions missing from an inherited curio collection, the Hardys wind up in a desolate area of Guatemala at the mercy of dangerous thugs.
A young boy's discovery of a shoe on his bedroom wall marks the beginning of Wacky Wednesday
If I Ran the Circus
A boy imagines he owns a circus with fantastic incredible animals who perform unperformable tricks
The Tenth Good Thing About Barney
A little boy learns that even though his cat has died, he is still doing good things
Oh, the Thinks You Can Think!
Relates in verse some of the unusual thinks you can think if only you try.
Pat the Bunny
Gives children opportunities to touch a rabbit, smell flowers, look in a mirror, and participate in other activities enjoyed by Paul and Judy
The Mystery of the Whale Tattoo
Helping in a case their father is working on, the Hardy brothers try to find an informer who has telephoned from a booth in their home town, and are hired by a carnival owner to spot pickpockets.
The Missing Piece
A circle has difficulty finding its missing piece but has a good time looking for it.