NEW YORK TIMES bestselling author Greg Tang challenges kids to solve problems creatively while introducing art history.
In his most ground-breaking book since THE BEST OF TIMES (Fall 2002), Greg Tang underscores the importance of four basic rules in problem-solving. Keeping an open mind, looking for unusual number combinations, using multiple skills (like subtracting to add) and looking for patterns, will guarantee any child success in math. In MATH-TERPIECES, Tang continues to challenge kids with his innovative approach to math, and uses art history to expand his vision for creative problem-solving.
Have you used any numbers this week? You might be trying to remember when you last did a math problem but think again Have you made a phone call? Have you written someone's address? Have you worn a team jersey? Have you turned to a page in a book to do your homework assignment? Have you used any money? Or celebrated a birthday? Chances are you have used lots of numbers lately Though you may not realize it, you see hundreds of numbers each day. This book shows you twenty-six different ways to use numbers one for each letter of the alphabet. Can you think of more ways numbers are used? Search the pictures for ideas.
"Hello Ruby is half picture book and half activity book rolled into one adorable package. It introduces programming without requiring a computer at all. The point of the book isn't to teach you a programming language, but programming concepts." --GeekMom.com
Meet Ruby--a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity.
In Ruby's world anything is possible if you put your mind to it.
An introductory primer for kids learning about the "M" in "STEAM" Mathematics.
Math is the basic foundation upon which most of the other areas of STEAM rely. If a child aspires to be a scientist or an engineer or an architect, they need to first understand math. Little Leonardo's Fascinating World of Math introduces many mathematical concepts in a context showing their interconnectedness with so many of the things in our everyday lives.
This new series of books featuring illustrations by popular artist Greg Paprocki is the perfect way to encourage your brilliant child's interest in all facets of the educational STEAM curriculum: Science, Technology, Engineering, the Arts, and Mathematics. Your child will be enticed by the fun and surprising details revealed in Paprocki's cool and colorful artwork on every page.
Greg Paprocki works full-time as an illustrator and book designer. He has illustrated several Curious George books, as well as The Big Book of Superheroes for Gibbs Smith. He began his career as an advertising art director after studying fine art and graphic design at the University of Nebraska. He lives in Omaha, Nebraska.
Bob Cooper has been an editor for more than 20 years, working with everything from comic books to legal briefs. He lives near Salt Lake City.
Take kids from browsing to building with DK Workbooks: Computer Coding. Created for children ages 6-9, this highly visual workbook builds basic programming skills using Python, a free computer coding program and language available for download.
Perfect for beginner coders, DK Workbooks: Computer Coding explains how computer coding works and teaches kids how to complete simple coding actions with clear, step-by-step instructions and fun pixel art. All they need is a desktop or laptop, and an internet connection to download Python 3.
From creating lists to solving math problems to controlling a robot in a maze, young coders will learn how to think like a computer. Kids can even test their coding knowledge with written quizzes at the end of each section and a glossary at the back of the book.
Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.