Computer and Role Playing Games
Hardcover ISBN: 1601254490
Gear up your Pathfinder RPG character in style with this massive catalog of thousands of magic items, alchemical equipment, weapons, and adventuring gear! Lavishly illustrated with hundreds and hundreds of full-color illustrations and organized in a new, easy-to-reference format that groups magic items by "slot," Ultimate Equipment sorts all magical and mundane equipment released in the hardcover Pathfinder Roleplaying Game line to-date with tons and tons of new items to create the most comprehensive treasure resource ever created for the Pathfinder RPG! Perfect for players looking to kit out their characters or Game Masters looking to stock a dungeon with appropriate treasure, Ultimate Equipment is an excellent resource for every Pathfinder RPG campaign!
Marvel VS. Capcom 3
Fate of Two Worlds
Paperback ISBN: 0744012872
BradyGames' Marvel vs. Capcom 3: Fate of Two Worlds Signature Series Guide includes the following: Worlds Collide for the Ultimate Faceoff After a decade of waiting, the biggest names from the Marvel Universe will clash head on with the combined might of Capcom's best known and most feared roster of gaming characters. Marvel vs Capcom 3: Fate of Two Worlds will deliver the best ever match up of legendary fighters and no holds barred fighting action. Complete Frame Data for Every Character! -Learn the startup, active, recovery, and hit advantage of every attack for every character in the game to punish your challengers in versus mode! Techniques and Game Plans from Tournament Pros! -Discover the best moves for every character and every occasion. Dominate your opposition with zoning techniques, pressure tactics, and ambiguous mix-ups! Individual Character Strategy and Team Building Tactics! -Learn the best crossover and hyper team combo attacks for every character. Create the best team for your playstyle! Insane Combos and Versus Play Setups! -Tips to keep your opposition cornered and combos to destroy them when they make mistakes.
People of the North
Paperback ISBN: 160125475x
- Rugged lands and merciless cold breeds hard, cunning people who do what theymust to survive. Such are the ways of the northlands of the Inner Sea region,and the fierce people of the deadly nations of Irrisen, the Lands of the LinnormKings, and the Realm of the Mammoth Lords. Learn the secrets of these brutalfrontiers, whether as a master of icy magic, a hunter who tracks through thefiercest polar blizzards, or as one of the region’s cunning natives, likethe Ulfen vikings, savage Kellids, Erutaki hunters, or mysterious Snowcasterelves. The lands, people, magic, and secrets of this brutal frontier are yoursto discover with Pathfinder Player Companion: People of theNorth.
Play Between Worlds
Exploring Online Game Culture
Hardcover ISBN: 0262201631
A study of EverQuest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture.
King of the Trollhaunt Warrens
An Adventure For Characters of 11th-13th Level
Paperback ISBN: 0786949287
A D&D Adventure for 11th-level characters. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens. This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures that spans 10 levels of gameplay.
The Elder Scrolls IV
Oblivion: Officical Game Guide
Paperback ISBN: 0761552766
Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
Simulated Society : Participant's Manual With Selected Readings
Paperback ISBN: 0684871408
SIMSOC: Participant's Manual SIMSOC (which is pronounced sim-sock and stands for simulated society) is a dynamic group simulation game that forces participants to cope with the daily problems of governing society. Assuming a variety of roles, the players grapple with issues like abuse of power, justice, diversity, trust, and leadership as they negotiate their way through labor-management strife, political turmoil, and natural disasters. SIMSOC imposes few rules and restrictions upon its participants. There is no programmed outcome. Success or failure is dependent upon decisions made by players and the creativity of the group. To be successful, players must utilize every basic social process from cooperation and reward to threat and punishment. SIMSOC will make participants ask questions about social control, and bring everyday experience and deeper understanding to even the most arcane social and organizational theory. Included in this Fifth Edition of SIMSOC's Participant's Manual are instructions for playing, materials for play, study questions based on participation, and selected readings about simulation games, leadership, and social processes. New to the Fifth Edition are additional size levels to accommodate larger groups, simplified rules, and readings by authors from Nicholas Lemann to Robert Putnam. Each SIMSOC participant should have a copy of the Participant's Manual and the instructor a copy of SIMSOC's Coordinator's Manual, which contains additional materials needed for play and directions on how to set up and run SIMSOC. One Coordinator's Manual will be needed for each SIMSOC exercise of up to ninety participants. It can be obtained, for a $5.00 fee, by writing, on letterhead, to: The Free Press A Division of Simon & Schuster, Inc. Faculty Service Desk 1230 Avenue of the Americas New York, NY 10020
Why Video Games Matter
Hardcover ISBN: 0307378705
A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favor of gaming activities.