Computer and Role Playing Games
D & D Gamma World Expansion Pack
Legion of Gold
GAM ISBN: 0786955104
More monstrous mutants and adventures for your D&D® Gamma World™ game! The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy Roleplaying Game. This product includes: • 160-page adventure book, including new mutant monsters • 4 sheets of die-cut mutant monster tokens • A fold-out battle map
Pathfinder Roleplaying Game
Hardcover ISBN: 160125217x
This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level. Containing the accumulated knowledge and best practices of Paizo's award-winning creative staff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting with encounter charts, idea lists, encounter design advice, tips for using and adapting published products to your personal campaign, and top-to-bottom guidelines for building a campaign from scratch.
Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
Paperback ISBN: 0812972155
Presents a dual biography of John Carmack and John Romero, the visionary creators of the two most successful video games in history, Doom and Quake, assessing the impact of their creation on American pop culture and the cyber-world and revealing how their phenomenal success eventually destroyed their relationship. Reprint. 22,500 first printing.
Dungeons & Dragons
Hardcover ISBN: 0786918357
Masters of the Mind Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the suff of superstitious gossip. It is the art of psionics. This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook. Masters of the Mind Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the suff of superstitious gossip. It is the art of psionics. This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.
Doom Comes to Dustpawn
Paperback ISBN: 1601255047
Few knew of the secretive expedition to explore the darkest corners of Golarion's solar system when it began, yet the citizens of the unsuspecting town of Dustpawn are about to learn more than they'd imagined of the horrors that lurk within the Dark Tapestry. A blazing object in the sky marks the beginning of trouble for the sleepy town, with strange disappearances and stranger creatures appearing in the Dustpawn hinterlands. Can the heroes save the townsfolk from fiery doom, reality-warping creatures that view the citizens merely as experimental stock, and a horrific threat from beyond the stars themselves? An adventure for 9th-level characters, Doom Comes to Dustpawn is written by Mike Welham, 2012's winner of Paizo Publishing's annual RPG Superstar contest.
Faiths & Philosophies
Paperback ISBN: 1601255438
There's more to faith than simply choosing a god. In the Pathfinder campaign setting, dozens of different religions, traditions, and philosophies war for people's hearts and minds-sometimes with reasoned arguments, and sometimes with bloodied swords. Whether as a servant of a powerful deity, a devotee of a world-shaping philosophy, or a zealous atheist, it's time to claim the power of your convictions with this guide to devotion-religious or otherwise. Beliefs are nothing without champions. With Faiths & Philosophies, characters of every class can make their convictions work for them. Inside this book, you'll find: ?Detailed overviews of Golarion's more esoteric spiritual traditions, from druidism and atheism to juju and pantheism, all with new rules to customize your character's mechanics, from the arcane healer bard archetype to the juju oracle mystery. ?New honor point systems for groups like the righteous Knights of Ozem, the mercantile Prophets of Kalistrade, and the terrifying Red Mantis assassins. ?A new system of meditation feats to help characters of any class unleash their greatest potential in battle. ?New traits tied to your character's spiritual and philosophical views. ?Information on codes of honor, false and deceased gods, monasticism, religious schisms, and philosophies for all manner of irreligious characters! ?New inquisitions to help purge nonbelievers, druid domains to help you draw power from your totem spirit, feats to help atheists defy the gods, spells and magic items usable by characters of any class and philosophy, and more! This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Dungeon Master's Guide
Roleplaying Game Core Rules
4th Edition Hardcover ISBN: 0786948809
The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Dungeons & Dragons Player's Strategy Guide
Hardcover ISBN: 0786954884
In addition to character-optimization tips and player advice for Dungeons & Dragons fans, an entertaining strategy guide also includes engaging sidebar essays written by celebrity gamers and a distinctive comic-art style.