Computer and Role Playing Games
Dungeon Master's Guide
Roleplaying Game Core Rules
4th Edition Hardcover ISBN: 0786948809
The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Paperback ISBN: 1601255527
Demons have plagued heroes since the dawn of time; their brutality and ferocity matched by few foes, and their capacity for cruelty and destruction seemingly without end. They are legion, as varied as the countless mortal sins that give them birth and ever eager for new opportunities to destroy the works of humanity, if only as a prelude to the lingering, painful deaths they so love to visit upon the flesh. Yet despite the danger, arrogant mortals remain fascinated by demons, and work tirelessly to conjure and subjugate them to their will. To the demon host, these mortals are their favorites, for they are the key by which these fiends shall inherit the world! Demons Revisited presents 10 of the game's most infamous and notorious demons, providing details on the sins that spawn each type, what roles they play on the Abyss, and what particular devastations they prefer to wreak on the mortal realm, given the chance. In addition to advice on how to use these demons in your game, each chapter presents rules for specialized half-fiend templates - half-demons designed specifically to evoke the features and powers of a fiendish parent.
Rise of the Runelords Character Add-On Deck
Cards ISBN: 1601255519
Add more players and character options to your Pathfinder Adventure Card Game experience with the Rise of the Runelords Character Add-On Deck. Inside this 110-card expansion deck you'll find four new classes for Pathfinder Adventure Card Game characters-barbarian, druid, monk, and paladin-along with all the additional cards you need to expand your adventures for 5 or 6 players. New monsters, items, and more give you everything you need to face even the deadliest challenges.
Digital Sci Fi Art
Paperback ISBN: 0060724331
Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as more and more artists are switching from traditional media to the digital world of computers, the images being created are breathtakingly realistic. Featuring works from the worlds best sci-fi artists, Digital Sci-Fi Art begins with an examination of the traditional styles and sources of sci-fi imagery then analyzes the new digital tools available to todays illustrators. The heart of the book comprises a detailed survey of the key techniques involved in creating digital sci-fi art -- with step-by-step walkthroughs showing how specially-created pieces are produced. The book ends with a showcase of some of the best contemporary work being produced anywhere in the world.
Why Video Games Matter
Hardcover ISBN: 0307378705
A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favor of gaming activities.
People of the North
Paperback ISBN: 160125475x
- Rugged lands and merciless cold breeds hard, cunning people who do what theymust to survive. Such are the ways of the northlands of the Inner Sea region,and the fierce people of the deadly nations of Irrisen, the Lands of the LinnormKings, and the Realm of the Mammoth Lords. Learn the secrets of these brutalfrontiers, whether as a master of icy magic, a hunter who tracks through thefiercest polar blizzards, or as one of the region’s cunning natives, likethe Ulfen vikings, savage Kellids, Erutaki hunters, or mysterious Snowcasterelves. The lands, people, magic, and secrets of this brutal frontier are yoursto discover with Pathfinder Player Companion: People of theNorth.
Faiths & Philosophies
Paperback ISBN: 1601255438
There's more to faith than simply choosing a god. In the Pathfinder campaign setting, dozens of different religions, traditions, and philosophies war for people's hearts and minds-sometimes with reasoned arguments, and sometimes with bloodied swords. Whether as a servant of a powerful deity, a devotee of a world-shaping philosophy, or a zealous atheist, it's time to claim the power of your convictions with this guide to devotion-religious or otherwise. Beliefs are nothing without champions. With Faiths & Philosophies, characters of every class can make their convictions work for them. Inside this book, you'll find: ?Detailed overviews of Golarion's more esoteric spiritual traditions, from druidism and atheism to juju and pantheism, all with new rules to customize your character's mechanics, from the arcane healer bard archetype to the juju oracle mystery. ?New honor point systems for groups like the righteous Knights of Ozem, the mercantile Prophets of Kalistrade, and the terrifying Red Mantis assassins. ?A new system of meditation feats to help characters of any class unleash their greatest potential in battle. ?New traits tied to your character's spiritual and philosophical views. ?Information on codes of honor, false and deceased gods, monasticism, religious schisms, and philosophies for all manner of irreligious characters! ?New inquisitions to help purge nonbelievers, druid domains to help you draw power from your totem spirit, feats to help atheists defy the gods, spells and magic items usable by characters of any class and philosophy, and more! This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.