Flash CS3 Professional for Windows and Macintosh
Visual Quickstart Guide
1st Edition Paperback ISBN: 0321502914
A guide to using the Flash authoring tool covers such topics as modifying graphics, working with symbols, frame-by-frame animations, building buttons for interactivity, and adding sound.
A Modern Introduction to Programming
3rd Edition Paperback ISBN: 1593279507
50 Specific Ways to Improve Your Use of the Standard Template Library
Paperback ISBN: 0201749629
Providing information on C++'s Standard Template Library, this book shows you how to use it. It includes: advice on choosing among standard STL containers, nonstandard STL containers, and non-STL containers; techniques to maximize the efficiency of the STL and the programs that use it; insights into the behavior of iterators; and more.
Elements of Programming Interviews in Java
The Insiders' Guide
Paperback ISBN: 1517671272
This is a larger-format version of Elements of Programming Interviews in Java. Specifically, the font size is larger, and the page size is 7"x10" (the regular format uses 6"x9"). The content is identical. This is the Java version of our book. See our website for links to the C++ version.Have you ever... - Wanted to work at an exciting futuristic company? - Struggled with an interview problem thatcould have been solved in 15 minutes? - Wished you could study real-world computing problems? If so, you need to read Elements of Programming Interviews (EPI). EPI is your comprehensive guide to interviewing for software development roles. The core of EPI is a collection of over 250 problems with detailed solutions. The problems are representative of interview questions asked at leading software companies. The problems are illustrated with 200 figures, 300 tested programs, and 150 additional variants. The book begins with a summary of the nontechnical aspects of interviewing, such as strategies for a great interview, common mistakes, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI. We also provide a summary of data structures, algorithms, and problem solving patterns. Coding problems are presented through a series of chapters on basic and advanced data structures, searching, sorting, algorithm design principles, and concurrency. Each chapter stars with a brief introduction, a case study, top tips, and a review of the most important library methods. This is followed by a broad and thought-provoking set of problems. A practical, fun approach to computer science fundamentals, as seen through the lens of common programming interview questions. Jeff Atwood/Co-founder, Stack Overflow and Discourse
On to C
Paperback ISBN: 020158042x
Read this book if you want to add C to your programming-language repertoire. You can use this book to learn the essentials of the language and to prepare for real-world work. You learn the key concepts as features are added to a short, yet representative C program. The final version of the program reads information from a file describing stock trades and predicts the next-day's price using a straight-line extrapolation, thereby reflecting the popularity of C in applications involving data analysis. As you see the program evolve, you learn how to: define functions; benefit from function abstraction; solve ordering problems with function prototypes; process data from files; create structures and objects; use pointer parameters to avoid argument copying; use pointer parameters to alter values; create new structure objects at run time; define constructors, readers, and writers; benefit from data abstraction; use enumerations and type synonyms to improve readability; use unions to capture class distinctions; use bits to record state information; prevent memory leaks; access command-line arguments; organize and compile multiple-file programs; and much more. Special Features: Illustrates each new idea through an improvement to a short, yet complete program. There are no nonsense programs or rapid shifts among unrelated examples; summarizes key points in the form of easily mastered if-then rules; emphasizes the virtues of function abstraction and data abstraction; and helps you to start a personal library of general-purpose, templatelike patterns.
SAS for Mixed Models
Paperback ISBN: 1590475003
Mixed linear models are a standard part of most graduate-level statistics courses but, according to the authors (a team of statisticians from the U. of Florida, Kansas State U., U. of Nebraska, and SAS Institute) of this text, students and practicing statisticians frequently retain questions about the proper application of mixed model methodologies. They provide guidance on the implementation of mixed models in the statistical software package SAS 9.1. Examples are taken from a wide range of application areas and range from introductory examples to technically advanced case studies. New to this edition are chapters on diagnostics for mixed models based on residuals and influence analysis, calculation of statistical power of tests, and mixed modeling from a Bayesian perspective. The CD-ROM contains all of the data sets used in the book as well as the SAS code necessary to perform the mixed model analyses. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)
iPhone and iPad App 24-Hour Trainer
Paperback ISBN: 1118130812
An all-in-one tutorial for planning, developing, and launching iPhone and iPad apps The number of applications in the Apple app store is growing at a staggering rate. Want to get in the game, but don't know iOS? This book-and-DVD package will help! With even little or no prior programming experience, you can learn the code necessary to build an app by following the how-to instructions in this book-and-video combo. Comprised of clear, no-nonsense lessons, the book walks you through each tutorial and then encourages you to work through simple exercises so that you can immediately apply what you just learned. These lessons are backed by video demonstrations on the accompanying DVD to further illustrate the instruction and drive home the main points. In addition, the book's appendices contain helpful information such as obtaining a device UDID, testing, and distributing an app and also lists common reasons why applications are rejected, so you can prepare to take precautionary measures to avoid these instances. - Introduces iOS and helps you set up a development environment - Highlights the basics of object-oriented programming principles as well as key objective-C concepts - Examines Cocoa touch and the Cocoa touch framework, including using various classes in the UIKit and Foundation frameworks - Looks at advanced concepts such as tab bars, web views, the Accelerometer, Google maps, Core Location, and more With this book-and-video package, you'll learn how to plan, create, and launch apps for the iPhone and iPad that are ready for submission to the App Store!
Paperback ISBN: 0072262249
Explains how to use SQL (Structured Query Language) - the programming language for databases. Readers will learn to create database objects, add and retrieve data from a database, and modify existing data. This book also covers Data Query Language (DQL), Data Manipulation Language(DML), Data Control Language (DCL), and performance tuning.