Bone is an international publishing sensation with hundreds of thousands of loyal readers and no end in sight to its growing popularity. Now, for the first time anywhere, see the homemade comics, sketches and grand plans that set this masterpiece of literary fantasy in motion. From there, take a tour through piles of promotional art, holiday cards and pivotal storytelling moments from the revolutionary self-published years, where Bone went from "the little comic that could" to an industry leader that changed the face of comics. Finally, revel in the wonder of Bone as a complete 1300-page graphic novel, a work for the ages, filled with comedy and tragedy and adventure for generations to come.
"Mr. Russell's book is the first by a non-Korean to explain the rise of Korea's entertainment industries....the book could hardly be more approachable."--Wall Street Journal
"For a country that traditionally received culture, especially from China but also from Japan and the United States, South Korea finds itself at a turning point in its new role as exporter."--The New York Times
From kim chee to kim chic South Korea came from nowhere in the 1990s to become one of the biggest producers of pop content (movies, music, comic books, TV dramas, online gaming) in Asia--and the West. Why? Who's behind it? Mark James Russell tells an exciting tale of rapid growth and wild success marked by an uncanny knack for moving just one step ahead of changing technologies (such as music downloads and Internet comics) that have created new consumer markets around the world. Among the media pioneers profiled in this book is film director Kang Je-gyu, maker of Korea's first blockbuster film Shiri; Lee Su-man, who went from folk singer to computer programmer to creator of Korea's biggest music label; and Nelson Shin, who rose from North Korea to the top of the animation business. Full of fresh analysis, engaging reportage, and insightful insider anecdotes, Pop Goes Korea explores the hallyu (the Korean Wave) hitting the world's shores in the new century.
Mark James Russell is a freelance writer who lived in Korea for 13 years, specializing in Korean pop culture. His articles have appeared in the New York Times, Wall Street Journal, Foreign Policy, Newsweek, The Hollywood Reporter, Billboard, and other publications. He has also written extensively from around Asia, from Mongolia to Japan to Thailand. He currently lives in Spain.
With this 32-page, step-by-step instruction book, aspiring artists will discover the secrets to creating cutting-edge manga art. From an exploration of shading and coloring techniques to tips on figure drawing and character development, readers will learn everything they need to know to become masters of manga. Each featured project serves as both lesson and inspirational guide for preparing artists to craft their own world and characters in an authentic manga style
- A revealing Introduction by Rainn Wilson
- 180 Life's Big Questions (the ones that gnaw at your innards)
- Visual masterpieces from 90+ artists
- Unusual activities that launch you into the world
- Exclusive commentary from the fascinating minds of: Amy Sedaris, David Lynch, Heather Armstrong (Dooce.com), Dr. Drew, Jesse Dylan, Justin Vernon (Bon Iver), Harold Ramis, Josh Ritter, and Saul Williams.
Mehndi, the ancient art of painting on the skin with henna, beautifies the body, rejuvenates the spirit, and celebrates the joys of creativity and self-expression. More than just a temporary tattoo, mehndi offers us a way to participate in a centuries-old tradition still practiced in India, Africa, and the Middle East.
In this stunning and authoritative book, Loretta Roome traces the origins and meanings of traditional designs, demonstrates how to create them on the skin, and reveals the recipes, tools, and techniques needed to paint designs that range from simple to complex. The result of years of research and the author's experience as one of the nation's foremost mehndi artists, Roome's book offers practical information, creative inspiration, and many suggestions for enhancing the playful, intimate, sensual, erotic, and spiritual aspects of the ancient and amazing art of mehndi.
One of the premier institutions of contemporary art in the country, the Walker Art Center also holds an important collection of over 11,000 objects from the early twentieth century to the present. These holdings reflect the Center's renowned multidisciplinary program, and include paintings, sculpture, prints, photography, film, video, installations and digital arts that range in date from classic early Modernist to cutting edge contemporary.
This is a collection of art based on George R. R. Martin's bestselling fantasy series A Song of Ice and Fire. "No, I just want to stand on top of the Wall and piss off the edge of the world." - Tyrion Lannister. George R. R. Martin's A Song of Ice and Fire has thrilled and inspired millions of readers since its debut in 1996. Its lush and cinematic style paints images in the mind, and more than a few artists have put those images to canvas (digital or otherwise). Now, for the first time, art inspired by this best-selling series is collected in The Art of George R. R. Martin's A Song of Ice and Fire. From the North, with its epic Wall of socery and ice, through the war-torn Riverlands and down to the hot sands and hot tempers of Dorne; from the salt-sprayed Iron Islands in the west, across the grand city of King's Landing and across the sea to the strange and exotic locales of the East; from maester to knight to Dothraki horselord, the splendor and panoply of the Seven Kingdoms and beyond comes to life. Drawing from diverse sources, including Fantasy Flight Games' award-winning A Game of Thrones CCG and board game, The Art of George R. R. Martin's A Song of Ice and Fire will feature the popular locations and characters that have made the story great in gorgeous full-color. Including all-new artwork and a forward by George R. R. Martin himself, this book is sure to be a hit with fans of the series and will introduce countless others to the breath-taking scope of A Song of Ice and Fire.
In 1987 art dealer Richard Polsky set aside $100,000 to purchase for his private collection a painting by famed Pop artist Andy Warhol - a process that took him 12 years. His journey, spanning the art world of the go-go 1980s to the recession of the 1990s, is recounted here.