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The Legend of Zelda: Breath of the Wild--Creating a Champion
The Legend of Zelda
Breath of the Wild--Creating a Champion
Hardcover      ISBN: 1506710107
This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion

This book features:

- Nearly 50 pages of sketches and official illustrations from Takumi Wada

- 296 Pages of design artwork and commentary about the making of the game from creators

- 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild.

- Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise
Super Mario Encyclopedia: The Official Guide to the First 30 Years
Super Mario Encyclopedia
The Official Guide to the First 30 Years
Hardcover      ISBN: 1506708978
Power Up

Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario
Who Are You?: Nintendo's Game Boy Advance Platform
Who Are You?
Nintendo's Game Boy Advance Platform
Hardcover      ISBN: 0262044390
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.

In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"--asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform.

Each chapter considers a component of this network--hardware, software, peripheral, or practice--that illuminates the platform's unique features as a computational system and a cultural artifact. Examining the evolution of the design and architecture of Nintendo's handhelds and home consoles, and the constraints imposed on developers and players, for example, Custodio finds that Nintendo essentially embeds nostalgia into its hardware. She explores Nintendo's expansion of the platform through interoperability; physical and affective engagement with the Game Boy Advance; portability, private space, and social interaction; the platformization of nostalgia; fan-generated content including homebrew, hacking, and hardware modding; and e-waste--the final afterlife of consumer electronics. Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.

The Dream Architects: Adventures in the Video Game Industry
The Dream Architects
Adventures in the Video Game Industry
Hardcover      ISBN: 1538702614
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).
At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming.

In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division.

Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.
A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
The Art of Overwatch
The Art of Overwatch
Hardcover      ISBN: 1506703674
Overwatch has taken the world by storm, boasting millions of players and gaining critical acclaim. Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.

- Never-before-seen artwork

- Essential companion to the international best-selling game Overwatch

- Introduction and commentary provided by the game's development team

- Overwatch is a global phenomenon with 30 million players

- Produced in close partnership with Blizzard Entertainment

- Behind-the-scenes look at your favorite characters

- Overwatch creation revealed
Battlefield 3: Prima Official Game Guide
Battlefield 3
Prima Official Game Guide
Paperback      ISBN: 0307890481

*Dominate all online multiplayer maps with strategies from the pros
*Teamwork tactics to make your squad an effective combat unit
*Labeled multiplayer maps with waypoint, vehicle and fixed turret locations
*Choose the right tools for every job with breakdowns of all classes and weapons
*Step-by-step walkthrough to assist you and your fellow Marines survive missions in the USA, Middle East, and Europe.

The Gaming Mind: A New Psychology of Videogames and the Power of Play
The Gaming Mind
A New Psychology of Videogames and the Power of Play
Paperback      ISBN: 1615196811
Are videogames bad for us?

It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also--if you ask clinical psychologist Alexander Kriss--the wrong question.

In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush--or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named "Pat"? And when Jack immerses himself in Mass Effect, is he eroding his social skills--or honing them via relationship-building gameplay?

Weaving together Kriss's personal history, patients' experiences, and professional insight--and without shying away from complex subjects, such as online harassment--The Gaming Mind disrupts our assumptions about "gamers" and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are--and what we want from our lives.
Spelunky
Spelunky
Paperback      ISBN: 1940535115

When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a "perfect" game made? Spelunky is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds, player feedback, development team dynamics, and what's required to actually finish a game. Grab some ropes, a mattock, and your favorite pug-this book is going to dig deep.

Lost in a Good Game: Why We Play Video Games and What They Can Do for Us
Lost in a Good Game
Why We Play Video Games and What They Can Do for Us
Paperback      ISBN: 1785786148
Final Fantasy Ultimania Archive Volume 1
Final Fantasy Ultimania Archive Volume 1
Hardcover      ISBN: 1506706444
An astonishing journey through the creation of the seminal role playing epic, officially available in English for the first time ever This holy grail of Final Fantasy fandom is packed full of original concept art, process pieces, and notes from the original artists and designers chronicling the creation of these timeless games.

Dark Horse and Square Enix are thrilled to offer the first of three volumes celebrating the entrancing lore and exciting development of the initial six entries into the Final Fantasy saga. Totaling over three-hundred pages and collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.