History and Writing
Featured Items
Geeks: How Two Lost Boys Rode the Internet Out of Idaho
Geeks
How Two Lost Boys Rode the Internet Out of Idaho
Paperback      ISBN: 0767906993
"A story of triumph, friendship, love, and above all, about being human and reaching for dreams in a hard-wired world."--Seattle Times

"Too often, writing about the online world lacks emotional punch, but Katz's obvious love for his 'lost boys' gives his narrative a rich taste."--The New York Times Book Review

Jesse and Eric were geeks: suspicious of authority figures, proud of their status as outsiders, fervent in their belief in the positive power of technology. High school had been an unbearable experience and their small-town Idaho families had been torn apart by hard times. On the fringe of society, they had almost no social lives and little to look forward to. They spent every spare cent on their computers and every spare moment online. Nobody ever spoke of them, much less for them.

But then they met Jon Katz, a roving journalist who suggested that, in the age of geek impresario Bill Gates, Jesse and Eric had marketable skills that could get them out of Idaho and pave the way to a better life. So they bravely set out to conquer Chicago--geek style. Told with Katz's trademark charm and sparkle, Geeks is a humorous, moving tale of triumph over adversity and self-acceptance that delivers two irresistible heroes for the digital age and reveals the very human face of technology.

Praise for Geeks

"Ultimately, Geeks is not a story about the Internet or computers or techies. It is a story about personal bonds, optimism, access to opportunity, and the courage to dream."--Salon

"An uplifting and hugely compassionate book."--Philadelphia Inquirer

"A story of friendship, optimism, social despair, and an updated version of that American icon, the tinkerer."--USA Today
And Then There's This: How Stories Live and Die in Viral Culture
And Then There's This
How Stories Live and Die in Viral Culture
Hardcover      ISBN: 0670020842

Breaking news, fresh gossip, tiny scandals, trumped-up crises-every day we are distracted by a culture that rings our doorbell and runs away. Stories spread wildly and die out in mere days, to be replaced by still more stories with ever shorter life spans. Through the Internet the news cycle has been set spinning even faster now that all of us can join the fray: anyone on a computer can spread a story almost as easily as "The New York Times," CNN, or "People." As media amateurs grow their audience, they learn to think like the pros, using the abundant data that the Internet offers-hit counters, most e-mailed lists, YouTube views, download tallies-to hone their own experiments in viral blowup.
"And Then There's This" is Bill Wasik's journey along the unexplored frontier of the twenty-first century's rambunctious new-media culture. He covers this world in part as a journalist, following "buzz bands" as they rise and fall in the online music scene, visiting with viral marketers and political trendsetters and online provocateurs. But he also wades in as a participant, conducting his own hilarious experiments: an e-mail fad (which turned into the worldwide "flash mob" sensation), a viral website in a month-long competition, a fake blog that attempts to create "antibuzz," and more. He doesn't always get the results he expected, but he tries to make sense of his data by surveying what real social science experiments have taught us about the effects of distraction, stimulation, and crowd behavior on the human mind. Part report, part memoir, part manifesto, part deconstruction of a decade, "And Then There's This" captures better than any other book the way technology is changing our culture.


Go Basics: Concepts And Strategies for New Players
Go Basics
Concepts And Strategies for New Players
Paperback      ISBN: 0804836884
Learn the fascinating game of Go with this expert guide.

Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess.

It's not surprising that Go is one of the oldest games still being played today--it's also one of the most challenging, stimulating, and fascinating games around. Prolific Go writer Peter Shotwell, author of the guidebook Go More Than a Game, brings players his second Go strategy handbook Go Basics, which provides a simple but thorough introduction to this timeless game that's perfect for Go beginners.

With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting.

Useful go strategies include:
  • Invading
  • Sacrificing
  • Using ko
  • Thinking territorially
  • And many more
Go Basics also includes a CD-ROM developed by the American Go Association that will help you build your skills before testing them against other players.
Constant Touch: A Global History of the Mobile Phone
Constant Touch
A Global History of the Mobile Phone
Hardcover      ISBN: 1848315074

Jon Agar takes the modern mobile phone to pieces, tracing what makes it work, and puts it together again, showing how it was shaped as a global basis. A truly world history of this everyday device which we take for granted.

Jon Agar is currently senior lecturer in Science and Technology Studies at University College London. He is an expert on contemporary technologies (mobile phones, ID cards).


The New New Thing: A Silicon Valley Story
The New New Thing
A Silicon Valley Story
Paperback      ISBN: 0140296468

As American capitalism undergoes a seismic shift, Michael Lewis, author of the bestselling Liar's Poker, sets out on a Silicon Valley safari to find the true representative of the coming economic age. All roads lead to Jim Clark, the man who rewrote the rules of American capitalism as the founder of (so far) three multi-billion dollar companies--Silicon Graphics, Netscape, and Healtheon. Lewis's shrewd, often brilliantly funny, narrative provides ahead-of-the-curve observations about the Internet explosion and how the success of Silicon Valley companies is forcing a reassessment of traditional Wall-Street business models.

Weaving Clark's story together with that of this new business phenomenon, Lewis has drawn us a map of markets and free enterprise in the twenty-first century and blown the lid off the changing economy.

Consent of the Networked: The Worldwide Struggle for Internet Freedom
Consent of the Networked
The Worldwide Struggle for Internet Freedom
Paperback      ISBN: 0465063756

The Internet was going to liberate us, but in truth it has not. For every story about the web's empowering role in events such as the Arab Spring, there are many more about the quiet corrosion of civil liberties by companies and governments using the same digital technologies we have come to depend upon. In Consent of the Networked, journalist and Internet policy specialist Rebecca MacKinnon argues that it is time to fight for our rights before they are sold, legislated, programmed, and engineered away. Every day, the corporate sovereigns of cyberspace (Google and Facebook, among others) make decisions that affect our physical freedom -- but without our consent. Yet the traditional solution to unaccountable corporate behavior -- government regulation -- cannot stop the abuse of digital power on its own, and sometimes even contributes to it.

A clarion call to action, Consent of the Networked shows that it is time to stop arguing over whether the Internet empowers people, and address the urgent question of how technology should be governed to support the rights and liberties of users around the world.
iPad Quicksteps, 2nd Edition: Covers 3rd Gen iPad
iPad Quicksteps, 2nd Edition
Covers 3rd Gen iPad
2nd Edition    Paperback      ISBN: 0071803718

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Step-by-Step, Full-Color Graphics

Here's the fastest, easiest way to get up and running on your third-generation iPad. Color photos and screenshots on every page with clear instructions help you get started right away. Follow along and learn how to use the camera and video recorder, download content from the App Store, play movies, video conference, read ebooks, send/receive e-mail, surf the web, and more.

The unique, oblong layout of the QuickSteps series mimics your computer screen, displays graphics and explanations side by side, and lays flat so you can easily refer to the book while working on your iPad.

Use these handy guideposts:

  • Shortcuts for accomplishing common tasks
  • Need-to-know facts in concise narrative
  • Helpful reminders or alternate ways of doing things
  • Bonus information related to the topic being covered
  • Errors and pitfalls to avoid

Cyberpunks Cyberfreedom: Change Reality Screens
Cyberpunks Cyberfreedom
Change Reality Screens
Paperback      ISBN: 1579510841

This timely book, Timothy Leary's "cyberpunk manifesto," is his future-vision of the emergence of a new humanism with an emphasis on questioning authority, independent thinking, individual creativity, and empowerment via computers and brain technologies. Cyberpunks brings together some of Leary's most provocative writings, along with selections from interviews and conversations with a variety of writers and thinkers. Individual chapters include "How I Became an Amphibian," "Personal Computers; Personal Freedom," and "Navigational Game Plane." "How to Boot Up Your Bio-Computer" typifies Leary's outrageous yet surprisingly grounded ideas, linking pagan, nature-based rituals with a "collective boot-up" of the brain through stimulation from certain natural plants. Together, these pieces describe a new breed of human being who embraces technology, uses it to revolutionize communication and evade and annoy Big Brother, while at the same time achieving personal success, attaining political power, and above all, having fun.

How to Do Everything: Windows 8
How to Do Everything
Windows 8
Paperback      ISBN: 0071805141

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Tap into the power of Windows 8

Maximize the versatile features of Windows 8 on all your devices with help from this hands-on guide. Discover how to customize settings, use the new Start screen and Charms bar, work with gestures on a touchscreen PC, organize and sync data in the cloud, and set up a network. How to Do Everything Windows 8 covers email, video conferencing, web access, peripheral devices, security, and troubleshooting. You'll also get tips for using the entertainment apps to enjoy music, video, photos, games, and much more.

  • Customize Windows 8, group tiles on the Start screen, pin icons to the taskbar, and change settings
  • Manage and back up your files and sync them to the cloud
  • Share files with a Windows 8 Homegroup
  • Surf the web with both versions of Internet Explorer 10, use tabs, organize favorites, and protect your privacy online
  • Print, scan, and fax with Windows 8
  • Communicate via built-in apps--Mail and Messaging--and add Skype
  • Connect to social networks, including Facebook and Twitter, using the People app
  • Enjoy the Music and Video apps and the Xbox Music free streaming service and video store
  • View, manage, and share photos with the new Photos app--including your Facebook, Flickr, and SkyDrive photos
  • Use all the built-in Windows 8 apps and get more from the Windows Store
  • Keep Windows 8 running smoothly and securely
  • Troubleshoot problems and reset or recover your PC
Fun and Games for the 21st Century Family
Fun and Games for the 21st Century Family
Paperback      ISBN: 1906964432

From games you can play on the kitchen table in five minutes before dinner tod ay-long adventures in the open air, and with brand new games as well as fresh takes on perennial classics, 'Fun & Games for the 21st Century Family' is a hugely inventive book no modern home should be without.