The Weekend Navigator
Simple Boat Navigation With GPS and Electronics
2nd Edition Paperback ISBN: 0071759964
Read what the the U.S. Power Squadron and the U.S. Coast Guard trust as the definitive authority on electronic navigation, now updated with the latest electronic technologies and methods The Weekend Navigator teaches you how to navigate using today's tools and methods, including the latest technologies such as smart phones. While electronic navigation is here to stay, author Bob Sweet recognizes that they are still based on traditional charts and piloting skills, and he combines the two to pass along to you a solid understanding of all the principles of marine navigation. In addition to its continued ground-breaking instruction for the now-digital process of navigation on board power- and sailboats, Sweet helps you understand recent options for chartplotters, less expensive handheld GPS units, smart phones, and the navigation possibilities presented by phone apps. New to this edition is a section entitled "Ooops," which provides an insightful collection of boating accident tales resulting from common GPS and chartplotters no-nos. Using The Weekend Navigator, you can get on the water right away and learn to navigate in an afternoon with GPS; master chart-and-compass piloting while, not before, he or she departs; plot courses and fix positions on paper or electronic charts; and more.
Who Discovered What When?
Five Hundred Years of Great Scientific Discoveries
2nd Edition Paperback ISBN: 1921517972
Who Discovered What When? is an absorbing and easy-toread book about the growth of scientific ideas and knowledge since 1500. From Galileo, Newton and Darwin to Ernest Rutherford, Neils Bohr and Linus Pauling, it presents the scientists who have hypothesised, experimented and revealed the physical working of our world. It spans disciplines as broad as astronomy, palaeontology, chemistry, mathematics, geology, physics, biology and medicine. The book also sets scientific ideas in the context of the world stage at the time, sketching out what was happening in politics, the arts, exploration and technology. Each chapter covers half a century and include 200–300 word stories which are arranged chronologically. Each of the 400 plus stories are largely self-contained and cross references will guide the reader to earlier or later developments that complete each story. Reading Who Discovered What When? from cover to cover, science buffs, budding historians and even the most casual fan will find an unfolding multitude of stories of scientific endeavor and discovery.
The Wizard of Menlo Park
How Thomas Alva Edison Invented the Modern World
Paperback ISBN: 1400047633
An in-depth portrait of America's greatest inventor journeys inside the life and Menlo Park, New Jersey, laboratory of Thomas Edison, documenting not only his revolutionary technological innovations, but also his remarkable ability to promote and market himself and his creations. Reprint. 30,000 first printing.
How Play Made the Modern World
Paperback ISBN: 039918449x
“A house of wonders itself. . . . Wonderland inspires grins and well-what-d'ya-knows” —The New York Times Book Review From the New York Times–bestselling author of How We Got to Now and Where Good Ideas Come From, a look at the world-changing innovations we made while keeping ourselves entertained. This lushly illustrated history of popular entertainment takes a long-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. Johnson’s storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows. In Wonderland, Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You’ll find the future wherever people are having the most fun.
How Play Made the Modern World
Hardcover ISBN: 0399184481
The New York Times–bestselling author of How We Got to Now and Where Good Ideas Come From explores the world-changing innovations we made while keeping ourselves entertained. In this lushly illustrated follow-up to the bestselling How We Got to Now, Johnson applies his long-zoom approach to the history of popular entertainment, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. He locates throughout history the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused. Johnson’s storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows. Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You’ll find the future wherever people are having the most fun.
What's the Future and Why It's Up to Us
Hardcover ISBN: 0062565710
Silicon Valley’s leading intellectual and the founder of O’Reilly Media explores the upside and the potential downsides of our future—what he calls the "next economy." Tim O’Reilly’s genius is to identify and explain emerging technologies with world shaking potential—the World Wide Web, Open Source Software, Web 2.0, Open Government data, the Maker Movement, Big Data. "The man who can really can make a whole industry happen," according to Executive Chairman of Google Eric Schmidt, O’Reilly has most recently focused on the future of work—AI, algorithms, and new approaches to business organization that will shape our lives. He has brought together an unlikely coalition of technologists, business leaders, labor advocates, and policy makers to wrestle with these issues. In WTF he shares the evolution of his intellectual development, applying his approach to a number of challenging issues we will face as citizens, employees, business leaders, and a nation. What is the future when an increasing number of jobs can be performed by intelligent machines instead of people, or only done by people in partnership with those machines? What happens to our consumer based societies—to workers and to the companies that depend on their purchasing power? Is income inequality and unemployment an inevitable consequence of technological advancement, or are there paths to a better future? What will happen to business when technology-enabled networks and marketplaces are better at deploying talent than traditional companies? What’s the future of education when on-demand learning outperforms traditional institutions? Will the fundamental social safety nets of the developed world survive the transition, and if not, what will replace them? The digital revolution has transformed the world of media, upending centuries-old companies and business models. Now, it is restructuring every business, every job, and every sector of society. Yet the biggest changes are still ahead. To survive, every industry and organization will have to transform itself in multiple ways. O’Reilly explores what the next economy will mean for the world and every aspect of our lives—and what we can do to shape it.
You Belong to the Universe
Buckminster Fuller and the Future
1st Edition Hardcover ISBN: 019933823x
Presents the life of the American architect, describing his invention of the geodesic dome and discussing how many of his ideas, which were dismissed during his lifetime, are more relevant today in a world with finite resources.