* Opening bids, suit bids, response and no trump bids, and how to force bids
* Competition and the reasons and ways behind it
* Big hand bidding such as Blackwood Convention, grand slam force and Gerber Convention
* Patterns of play including how tricks are won, the finesse, establishing a long suit, when to pull and delay trumps and entries.
* Defensive and advanced play -- plus much more
Who needs rules on how to play as a declarer? The truth is that the instincts people have come to depend upon are often honed from a few basic guidelines. This book provides all those guidelines as well as the reasoning behind them and also explains when you should not follow the rules. By assuming only a minimum of knowledge, the authors have brought the subject within the reach of many players and introduce the beginner gradually by placing the slightly trickier topics towards the end of the book.
The Golden Rules of Opening Leads is an excellent book covering a vital but often neglected part of bridge. Some of the oldest golden rules about the game, such as 'fourth highest of your longest and strongest' and 'top of a sequence' govern opening leads. Here you can find all of the rules, with examples relevant to bridge today. If you study this book carefully, you will find that the way to pick killing leads derives from what you hear in the auction and in relating that to what you see in your hand. All bridge players will benefit greatly from reading this book, whether they play rubber bridge or duplicate.
In 1965, the bridge world was rocked by an accusation of cheating at the world championships in Buenos Aires. The pair involved were Britain's Terence Reese and Boris Schapiro, two of the world's best players. Now, almost fifty years later, the true inside story can be told - the investigation, the accusation, and the very different results of the World Bridge Federation and British Bridge League inquiries.
Inspired by actual WWII signal training cards, a double deck of playing cards and companion booklet highlight this handsome gift set. The 48-page illustrated booklet recounts the fascinating historical background of the signal flag, semaphore, phonetic alphabet, and Morse code systems featured in the decks. Packaged in a durable and attractive case, the set includes a recreated Morse code flasher device, a signal training indicator wheel, a full-color poster, and other items of historical interest.
Neither for beginners nor for experts but for the 90 percent of players in between, How to Play a Bridge Hand includes more than 300 of bridge master William Root's favorite hands. Hailed by the American Bridge Teachers' Association as the "Book of the Year." Line drawings.
Each chapter takes a principle, helps the reader understand it, and gives examples, plus a quiz on the subject. A great help if you seem to guess right half the time or less when playing the dummy.
Chthonic, the bridge-playing computer is back This time he is attempting to teach humans a little about the game of bridge - not in order to turn them into competent players, because he knows that is impossible. But he thinks he may be able to get the reader to the point where his mobile phone won't laugh at him behind his back (it does, you know). Each chapter of this wickedly funny book highlights a different 'human bridge error', and points out why and how it should be avoided. Chthonic Chthonic, the irascible bridge-playing computer, modestly describes himself as the world's best bridge player. Danny Kleinman Danny Kleinman of Los Angeles is a prolific bridge writer, theorist, professional player, and teacher, who is a regular contributor to several bridge magazines. He is a Contributing Editor of The Bridge World, and is one of the moderators of 'The Master Solvers' Club' in that magazine. He also writes about backgammon, another game which he plays at an expert level. Nick Straguzzi Nick Straguzzi of Mullica Hill, NJ, is a software analyst specializing in artificial intelligence and knowledge management. Nick has researched ways in which computer game theory could be applied to bridge, but concluded that it would be far easier to write about a perfect bridge-playing computer than to actually build one.