"Grab an axe and defend the gate Your despair is an extravagance we can ill afford." --Thalia, Knight-CatharTerror falls from the skies on blood-spattered wings, and nameless horrors lurk in the shadows. These pages, lavishly illustrated with the award-winning art of Magic: The Gathering(TM), are your entry into a world beset by terrible evils on all sides and betrayed by the hope it held most dear. Tread lightly as you follow the heroic Planeswalkers of the Gatewatch as they investigate these dark mysteries, for the nightmare they will uncover is a threat to the whole Multiverse. The mysteries of Innistrad--its peoples, provinces, and monsters--await your arrival. But be careful as you peer into the darkness, for you might find something staring back.
Optimism, innovation, and the spirit of creativity fill these pages, lavishly illustrated with the award-winning art of Magic: The Gathering(TM) Welcome to Kaladesh--a vibrant, beautiful plane where anything is possible. Join the heroic Planeswalkers of the Gatewatch as they explore the Inventors' Fair, and let your imagination soar alongside thopters and airships crafted by the best artificers in the Multiverse.Come discover the marvels of Kaladesh--its inhabitants, its inventors, and its artifacts. They all await you at the grand Inventors' Fair
There's something about opening a new pack of cards. It doesn't matter whether you buy them at a filling station to while away a few hours on the road or if they're a classic deck of Bicycle cards bought specifically for a poker night--they smell the same. There's the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had.
There are thousands of games we could have included, but along with some of the most popular, we've also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we've included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in.
Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts... they're all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up.
Here we've concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that's simply out of your league or utterly beyond your physical abilities. Thus, you won't find any magician's glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms... and there are definitely no cards up anyone's sleeves.
We hope the result is a book that you'll be able to come back to again and again, whether it's to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it's not the cards in your hand that count, it's how you play them.
We all know the heroes of the recording industry: Sir George Martin, Al Schmitt, Nigel Godrich, Rick Rubin - people who seem larger than life. In our book, Recording Unhinged: Creative and Unconventional Music Recording Techniques, we imagined some big-name producers as gods from mythology. We envisioned famous recording engineers doing other types of engineering, and mixers as people who mix all kinds of things besides music. Okay, maybe we aren't taking ourselves all that seriously, and why should we, or you? This is a coloring book We want nothing more than to give you the opportunity to draw all over your favorite audio icons. Enjoy these illustrations from Recording Unhinged: Creative and Unconventional Music Recording Techniques, and be sure to color outside the lines in your own recording projects, just as these great people have done. And it doesn't end here. So raise a colored pencil to future editions of Illustrations Unhinged. Many other great industry icons - past, present, and future - are slated to become immortalized in Sylvia's portraits. Stay tuned
Bad Beats and Lucky Draws is your down-and-dirty guide to the world of high-stakes professional poker. Phil Hellmuth, nine-time World Series of Poker Champion and author of Play Poker Like the Pros, presents a blow-by-blow account of many of poker's clash of the titans hands from the World Series of Poker, the World Poker Tour, and the European Tour. Phil provides insights into what the players were thinking and includes his own take on what they (and in many cases what he) should have done differently. Highly entertaining and instructive, Bad Beats and Lucky Draws gives you a seat at the table with the best bluffs, reads, and over-the-top plays such as the hand that won Phil his record-tying ninth bracelet at the 2003 World Series to the heartbreaking play that knocked him out of the Big One.
Bad Beats and Lucky Draws also includes special contributions by
- Doyle Brunson
- Johnny Chan
- Annie Duke
- Howard Lederer
- Daniel Negreanu
- Ted Forrest
- Jennifer Harman
- Layne Flack
- Men Nguyen
- John Bonetti
Over 1,000,000 Copies in Print Edward O. Thorp is the father of card counting, and in this classic guide he shares the revolutionary point system that has been successfully used by professional and amateur card players for generations. This book provides: o an overview of the basic rules of the game
o proven winning strategies ranging from simple to advanced
o methods to overcome casino counter measures
o ways to spot cheating
o charts and tables that clearly illustrate key concepts A fascinating read and an indispensable resource for winning big, Beat the Dealer is the bible for players of this game of chance. **Bring these strategies into the casino: Perforated cards included in the book**
The world's greatest blackjack player, the legendary Arnold Snyder, updates a blackjack masterpiece, showing beginning and advanced players everything they need to know--and more--about the game of blackjack.Arnold Snyder's masterpiece is the most comprehensive and important book on casino blackjack ever published Even the most knowledgeable student of the game is guaranteed to find a treasure of new discoveries and inside information on how to take the house's money off the tables at the casinos' most popular table game. Snyder reveals hundreds of the game's insider secrets, many of which have never before been published. Players not only learn how to play and win at every traditional variation of casino blackjack--regardless of the rules and number of decks in play--but also the best systems for attacking the unusual and popularized variations of Super Fun 21, Double Exposure, Spanish 21, and Blackjack Switch. Players also learn how to beat popular side bets such as Over/Under 13, Royal Match, Lucky Ladies, and Super Sevens. Everything players ever wanted to know about blackjack is in this book, including the first encyclopedic history of the game with never-before-told stories of the game's most famous, and most infamous, characters. No other author could have written this book, because no other author has Arnold Snyder's vast knowledge and experience. This is the first book that tells the whole story--the good, the bad, the amazing, and everything in between.
Blackjack gives you the best odds of any casino game, and armed with a little know-how, you can obtain an advantage. Let veteran blackjack player and expert card counter John Bukofsky show you how.So you want to be Rain Man but just can't seem to instantly divide eight zillion by your shoe size? No problem--neither can the world's best blackjack players. But what they can do is work some simple techniques to increase their chances at the one game that already offers better odds for winning than slots, craps, roulette or any other. John Bukofsky explains all you need to know--from the basics of game-play and strategy to card counting at the professional level--so you can actually gain an advantage over the house. Blackjack: Play Like the Pros also provides helpful information on other important aspects of the game, including:
- Betting and bankroll - Casino countermeasures - Camouflage techniques - Plus a special section devoted to negative swings--the number-one reason why many players end up leaving the game Beating the casinos at their own game isn't easy. But it can be done, and Blackjack: Play Like the Pros can increase your chances of walking out a winner. A savvy, comprehensive text that covers the essentials of winning blackjack from soup to nuts. Bukofsky is an excellent writer, whose 'hold-your-hand' style makes it easy for the reader to master, sequentially, the skills needed to become a successful player. Many blackjack books skimp on details, especially when it comes to the mathematics of the game or complete card-counting systems. Not so here. I highly recommend it. Don Schlesinger, author of Blackjack Attack: Playing the Pros' Way John Bukofsky is an electrical engineer and expert blackjack player who has played throughout the United States and Europe. Because of his card counting skill, he has been barred from playing in Las Vegas, harassed in Atlantic City and Connecticut, and has played alongside some of the highest rollers in the world at the casinos in Monte Carlo. John is married with two children and lives in southern New Jersey.
There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject. Originally published in two volumes in the 1960's, it is now available for the first time in a corrected, one-volume edition.
Mr. Bell's encyclopedic work provides the rules and methods of play for 182 different games: Ma-jong, Hazard, Wei-ch'I (Go), backgammon, Wari, Continental draughts, Pachisi, Japanese chess, Bidou, Domino Loo, Cribbage, and many others. Volume one is divided into chapters devoted to race games, war games, games of position, Mancala games, dice games, and domino games; volume two follows the same arrangement and then proceeds to games with numbers, card games requiring boards, and games requiring manual dexterity. Additional information is furnished on making boards and pieces, and on gaming-counters.
Game players, toymakers, and historians of culture will welcome this guided tour of games from Egypt, Meso-America, the Orient, India, Persia, Rome, Africa, Victorian England, and many other societies. Over 300 illustrations, both photographs and line drawings, add an illuminating counterpoint to the text.
Defence is the hardest part of playing bridge, but that doesn't mean that it's impossible to learn. The authors explain how to make a plan as a defender: how to work out from the auction and play what declarer probably has, and which of the strategies available to defenders is likely to be successful.