In this collection of essays, Lambda Literary Award-winning writer and longtime activist and performance artist Leah Lakshmi Piepzna-Samarasinha explores the politics and realities of disability justice, a movement that centers the lives and leadership of sick and disabled queer, trans, Black, and brown people, with knowledge and gifts for all.Care Work is a mapping of access as radical love, a celebration of the work that sick and disabled queer/people of color are doing to find each other and to build power and community, and a tool kit for everyone who wants to build radically resilient, sustainable communities of liberation where no one is left behind. Powerful and passionate, Care Work is a crucial and necessary call to arms.
Margaret Killjoy's Danielle Cain series is a dropkick-in-the-mouth anarcho-punk fantasy that pits traveling anarchist Danielle Cain against eternal spirits, hypocritical ideologues, and brutal, unfeeling officers of the law. The story continues with The Barrow Will Send What it May.
Now a nascent demon-hunting crew on the lam, Danielle and her friends arrive in a small town that contains a secret occult library run by anarchists and residents who claim to have come back from the dead. When Danielle and her crew investigate, they are put directly in the crosshairs of a necromancer's wrath -- whose actions threaten to trigger the apocalypse itself.
It's the summer of 1990 and Crystal Beach has lost its beloved, long-running amusement park, leaving the lakeside village a virtual ghost town. It is back to this fallen community that Starla Mia Martin must return to live with her overbearing mother after dropping out of university and racking up significant debt. But an economic downturn, mother-daughter drama, and Generation X disillusionment soon prove to be to be the least of Starla's troubles. A mysterious and salacious force begins to dog her; inexplicable sounds in the night and indescribable sights spotted in the periphery. Soon enough, Starla must confront the unresolved traumas that haunt Crystal Beach. Sodom Road Exit might read like a conventional paranormal thriller, except that Starla is far from a conventional protagonist. Where others might feel fear, Starla feels lust and queer desire. When others might run, Starla draws the horror nearer. And in turn, she draws a host of capricious characters toward her--all of them challenged to seek answers beyond their own temporal realities. Sodom Road Exit, the second novel by Lambda Literary Award winner Amber Dawn, is a book that's alive with both desire and dread.
The Harvey-nominated manga about a broad LGBT+ community.Not only is high schooler Tasuku Kaname the new kid in town, he is also terrified that he has been outed as gay. Just as he's contemplating doing the unthinkable, Tasuku meets a mysterious woman who leads him to a group of people dealing with problems not so different from his own. In this realistic, heartfelt depiction of LGBT+ characters from different backgrounds finding their place in the world, a search for inner peace proves to be the most universal experience of all.
Bram Stoker Award nominee for Best First Novel
This claustrophobic, horror-leaning tour de force is highly recommended for fans of Jeff VanderMeer's Annihilation and Andy Weir's The Martian. -- Publishers Weekly (starred review)
A thrilling, atmospheric debut with the intensive drive of The Martian and Gravity and the creeping dread of Annihilation, in which a caver on a foreign planet finds herself on a terrifying psychological and emotional journey for survival.
When Gyre Price lied her way into this expedition, she thought she'd be mapping mineral deposits, and that her biggest problems would be cave collapses and gear malfunctions. She also thought that the fat paycheck--enough to get her off-planet and on the trail of her mother--meant she'd get a skilled surface team, monitoring her suit and environment, keeping her safe. Keeping her sane.
Instead, she got Em.
Em sees nothing wrong with controlling Gyre's body with drugs or withholding critical information to "ensure the smooth operation" of her expedition. Em knows all about Gyre's falsified credentials, and has no qualms using them as a leash--and a lash. And Em has secrets, too . . .
As Gyre descends, little inconsistencies--missing supplies, unexpected changes in the route, and, worst of all, shifts in Em's motivations--drive her out of her depths. Lost and disoriented, Gyre finds her sense of control giving way to paranoia and anger. On her own in this mysterious, deadly place, surrounded by darkness and the unknown, Gyre must overcome more than just the dangerous terrain and the Tunneler which calls underground its home if she wants to make it out alive--she must confront the ghosts in her own head.
But how come she can't shake the feeling she's being followed?
After 1989, capitalism has successfully presented itself as the only realistic political-economic system - a situation that the bank crisis of 2008, far from ending, actually compounded. The book analyses the development and principal features of this capitalist realism as a lived ideological framework. Using examples from politics, films, fiction, work and education, it argues that capitalist realism colours all areas of contemporary experience. But it will also show that, because of a number of inconsistencies and glitches internal to the capitalist reality program capitalism in fact is anything but realistic.
A full-color, hardcover collector's edition of the landmark webcomic.Years in the past, but not many, a webcomic launched that would captivate legions of devoted fans around the world and take them on a mind-bending, genre-defying epic journey that would forever change the way they look at stairs. And buckets. And possibly horses. Now this sprawling saga has been immortalized on dead trees with notes from author Andrew Hussie explaining what the hell he was thinking as he brought this monster to life. A must-have for Homestuck fans who want to re-experience the saga or for new readers looking for a gateway to enter this rich universe. A young man stands in his bedroom. It just so happens that he's about to embark on an adventure involving birthday cakes, magic chests, hammers, arms (detachable and otherwise), harlequins, imps, eccentric architecture, movable home furnishings, bunnies, and a video game that will destroy the world.
"A true genre bender, at home on almost any kind of fiction shelf . . . Lynch immediately establishes himself as a gifted and fearless storyteller, unafraid of comparisons to Silverberg and Jordan, not to mention David Liss and even Dickens."--Booklist (starred review) "High-octane fantasy . . . a great swashbuckling yarn of a novel."--Richard Morgan