Street Style Memory Game 3
Cards ISBN: 9063693362
The third edition of this popular memory game features beautiful photographs of people from all nationalities, photographed in the streets of Amsterdam. For the game, the pictures have been cut in two. Based on their clothing, their attitudes, and the backgrounds of the people in the photographs, players can match the slightly enlarged faces with the rest of the bodies.
Board Games to Create and Play
Invent 100s of Games With Friends and Family
Hardcover ISBN: 1911624296
Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game cafés popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.
We Don't Know Either
Trivia Night Done Right
Paperback ISBN: 1633538427
Entertaining trivia games in a book Fans of Uncle John's Bathroom Reader and the Guinness Book of World Records will achieve trivia game mastery and dominance with Trivia Night Done Right. More than a fact book: Building on the increasing popularity of pub trivia and mobile trivia apps, Trivia Night Done Right, brings the entertaining format of City Trivia to you anywhere you want. City Trivia
After Dinner Amusements - Which Would You Choose?
50 Amusing Dilemmas
Cards ISBN: 1452167478
With 50 hilarious and thought-provoking questions asking players to choose between two equally good, unpleasant, or absurd scenarios, this revealing party game leads to interesting conversations and good fun for all ages!
How Well Do You Know Me?
50 Questions for Family and Friends
Cards ISBN: 1452178240
This deck of questions will reveal which friend or relation really knows you best. Bust it out to break the ice at a party, or take it along to the next family reunion—the players can decide whether to award points for accurate answers, or hilarious ones! • tin box with lift-off lid: 2-1/4" x 2-1/4" x 1-1/4" • 51 cards: 2" x 2" • full-color throughout • for 2 or more players
Successful Moves from the Opening to the Endgame
Paperback ISBN: 0804846006
Master the game of Go with this expert guide. Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: - The opening (fuseki) - The middle (chuban) - The endgame (yose) - Clever moves (tesuji) - Life and death (shikatsu) - Winning corner skirmishes (joseki) - Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.