From 1957 to 1960, Rosenquist earned his living a billboard painter. This was perfect training, as it turned out, for an artist about to explode onto the pop art scene. Like other pop artists, Rosenquist adapted the visual language of advertising and pop culture (often funny, vulgar, and outrageous) to the context of fine art. An informative essay by art historian Judith Goldman examines the influence of Rosenquist's early days as a billboard painter, his early themes and techniques, and his similarities and differences with other pop artists like Warhol and Lichtenstein. The essay focuses on areas that have only been superficially addressed in the literature to date, bringing the level of Rosenquist scholarship up to that of his Pop Art contemporaries.
For any collector of American art, this gives attention to Rosenquist's singular achievement in American art during these three decades.
These studio visits with some of today s most popular and innovative comic artists present an unparalleled look at the cutting edge of the comic medium. The artists, some of whom rarely grant interviews, offer insights into the creative process, their influences and personal sources of inspiration, and the history of comics. The interviews amount to private gallery tours, with the artists commenting, now thoughtfully, now passionately, on their own work as well as the works of others.
The book isgenerously illustrated with full-color reproductions of the artists works, including some that have been published and others not originally intended for publication, such as sketchbooks and personal projects. Additional illustrations show behind-the-scenes working processes of the cartoonists and particular works by others that have influenced or inspired them. Through the eyes of these artists, we see with a new clarity the achievement of contemporary cartoonists and the extraordinary possibilities of comic art.
Extensive interviews with: Ivan Brunetti, Charles Burns, Daniel Clowes, Robert Crumb, Jaime Hernandez, Gary Panter, Seth, Art Spiegelman, Chris Ware"
Big-eye art has undergone a major revival, with the waifs of the earlier movement transformed into fairies, mermaids, demons and myriad otherwordly beings. This book showcases the works of over 20 of today's most significant big-eye artists, offering an insight into a fantastical, sometimes bizarre, metaphysical world.
For the first time, this deluxe visual history treats Peanuts fans to an in-depth look at the art and making of the beloved animated Peanuts specials. From 1965's original classic A Charlie Brown Christmas through the 2011 release of Happiness is a Warm Blanket, animation historian Charles Solomon goes behind the scenes of all 45 films, exploring the process of bringing a much-loved comic strip to life. The book showcases the creative development through the years with gorgeous, never-before-seen concept art, and weaves a rich history based on dozens of interviews with former Peanuts directors, animators, voice talent, and layout artists, as well as current industry folk. Filling a void in animation publishing--there is no other history or art book of the Peanuts specials--this volume celebrates five decades of the artistry and humor of Charles M. Schultz and the artists who reimagined the comic for the screen.
Artist Jason Mecier creates insanely detailed portraits of celebrities using trash, candy, and other items, crafting sculptural celebrations as beautiful as they are outrageous. Here is Amy Sedaris assembled from her own trash, David Bowie made out of cosmetics and feathers, Snoop Dogg sculpted out of weed, Justin Timberlake and Miley Cyrus crafted out of candy, Kevin Bacon bespoke in bacon, and many, many more. Fun process shots offer behind-the-scenes insights into the meticulous work required to create these candy-colored--and literally trashy--spotlights (how much licorice does it take to make Harry Potter?). With mesmerizing tributes to icons ranging from Stevie Nicks to Farrah Fawcett to Honey Boo Boo, this gallery of the famous and infamous is a visual treat for fans of pop culture and pop art alike.
This is a collection of art based on George R. R. Martin's bestselling fantasy series A Song of Ice and Fire. "No, I just want to stand on top of the Wall and piss off the edge of the world." - Tyrion Lannister. George R. R. Martin's A Song of Ice and Fire has thrilled and inspired millions of readers since its debut in 1996. Its lush and cinematic style paints images in the mind, and more than a few artists have put those images to canvas (digital or otherwise). Now, for the first time, art inspired by this best-selling series is collected in The Art of George R. R. Martin's A Song of Ice and Fire. From the North, with its epic Wall of socery and ice, through the war-torn Riverlands and down to the hot sands and hot tempers of Dorne; from the salt-sprayed Iron Islands in the west, across the grand city of King's Landing and across the sea to the strange and exotic locales of the East; from maester to knight to Dothraki horselord, the splendor and panoply of the Seven Kingdoms and beyond comes to life. Drawing from diverse sources, including Fantasy Flight Games' award-winning A Game of Thrones CCG and board game, The Art of George R. R. Martin's A Song of Ice and Fire will feature the popular locations and characters that have made the story great in gorgeous full-color. Including all-new artwork and a forward by George R. R. Martin himself, this book is sure to be a hit with fans of the series and will introduce countless others to the breath-taking scope of A Song of Ice and Fire.
What is it about islands that is so alluring, and why do so many people find these self-contained worlds irresistible? Utopia and Atlantis were islands, and islands have captured the imaginations of writers and artists for centuries. In 1719, Daniel Defoe published his tale of a castaway on a desert island, Robinson Crusoe, one of the first great novels in the history of English literature and an instant bestseller. Defoe's tale combined the real and the imagined into a compelling creative landscape, establishing a whole literary genre and unleashing the power of islands in storytelling.
To celebrate the tercentenary of the publication of Robinson Crusoe, Archipelago presents a truly international range of leading illustrators who imagine they too have washed up on their own remote island. In specially created maps, they visualize what their island looks like, what it's called, and what can be found on its mythical shores. In a panoply of astonishingly creative responses, we are invited to explore a curious and fabulous archipelago of islands of invention that will beguile illustrators, cartographers, and dreamers alike.
(Book). The gothic look head-to-toe black attire and extreme makeup has been a popular one since the 1980s, with each generation reinterpreting this dark aesthetic as its own. From the staccato postpunk of Siouxsie and the Banshees and the dark rock of the Sisters of Mercy through to the industrial metal of Marilyn Manson and the funereal emotional pop of My Chemical Romance, gothic culture has strong roots in music and continues to adapt and survive. But gothic art is about more than just album covers and ephemera; it's about fashion, book jackets, cinematography, and fine art. Its influence frequently seeps into mainstream culture too. Nowadays, "goth" comes in many shapes, sizes, and even colors, as it encompasses a myriad of subgenres, including cyber, death rock, gothic metal, gothic Lolita, and emo goths. Although each is different, followers are identified by their striking, often theatrical look, music with a hint of melancholy, and the ability to find beauty in morbidity, sometimes even in the macabre. The Art of Gothic is the first heavily illustrated tome to explore the aesthetics of this fascinating style in great detail. Previous books on goth have given a bold overview of the music and culture associated with the genre, but this book goes deeper and hones in on the album art, intricate fashions, fantasy illustrations, and more.
What if the asteroid that forever changed life on Earth missed the planet completely and giant dinosaurs never became extinct? The Good Dinosaur takes you on an epic journey into the world of dinosaurs where an Apatosaurus named Arlo makes an unlikely human friend. Showcasing the stunning artwork from the film's creation--including sketches, storyboards, maquette sculpts, colorscripts, and much more--The Art of The Good Dinosaur offers the ultimate behind-the-scenes look at the research and design that went into the making of this innovative film.Copyright (c)2015 Disney Enterprises, Inc. and Pixar. All rights reserved.
Are you Murray obsessed? Then what better way to celebrate everything Bill Murray than through art? The Murray Affair, a traveling Bill Murray art show, does just that. Join in the celebration with The Art of Being Bill, a multifarious, colorful collection of over 150 Bill Murray-inspired artworks, many of which are curated from the show. Just like the man himself, the artwork in The Art of Being Bill is both poignant and funny, from paintings and sketches to digital masterpieces, all highlighting Bill in uniquely creative ways.
Featuring artists from all over the world, details about the inspiration for each piece, fun facts from his groundbreaking movies, and a critical appreciation of some of Murray's landmark roles--spanning his incredible career from Ghostbusters and Groundhog Day to Lost in Translation and The Royal Tenenbaums--this is the ultimate gift book for the film buff, art lover, and Murray addict in your life.
There's only one Bill. But he's a million kinds of awesome.