Art in Digital
Digital Art Masters
Paperback ISBN: 0956817181
Digital Art Masters: Volume 8 is not your typical digital art gallery book. While it does showcase stunning work from fifty elite, international artists, it also includes detailed tutorials explaining how each image was created. Every artist offers insight into their workflow and the methods they employ when it comes to creating a professional piece. In addition, this year's volume boasts a selection of unique, never-before-seen images for your viewing pleasure. If you're looking to be inspired and learn something at the same time, then Digital Art Masters: Volume 8 ticks all of the boxes.
ZBrush Character Sculpting
Projects, Tips & Techniques from the Masters
Paperback ISBN: 0955153085
ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Sculpting: Volume 1 explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio. Featuring industry experts including Rafael Grassetti and Cédric Seaut, ZBrush Character Sculpting: Volume 1 is brimming with detailed character-based tutorials covering topics such as monsters, manimals, and fantasy creatures. This book also boasts a substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts to a breakdown of subdivisions that show how detail can be steadily built into a model. Capped by a traditional image gallery, ZBrush Character Sculpting: Volume 1 contains a wealth of advice and knowledge that will benefit aspiring and veteran modelers alike.
Digital Painting Techniques
Paperback ISBN: 0955153018
The second volume in this popular series, Digital Painting Techniques: Volume 2 brings together a selection of in-depth tutorials from some of the best digital artists in the industry today. Custom brushes, speed painting, characters, and fantasy are just a few of the topics covered, with each tutorial providing a logical and professional approach to image creation as well as offering valuable tips and advice. With additional features including a gallery and links to free downloadable content, Digital Painting Techniques: Volume 2 contains a wealth of inspiration for any artist.
Beginner's Guide to Character Creation in Maya
Paperback ISBN: 1909414204
Autodesk's Maya is the industry standard software used in the movie and video game business for creating assets. In the Beginner's Guide to Character Creation in Maya, the artist will learn transferable skills for modeling anatomy with Maya and Mudbox, covering topics such as texturing and shading skin, hair, and eyes; kinesiology; deformation; locomotion; and lighting. Step-by-step guidance by expert tutor Jahirul Amin (3D trainer at Double Negative, London) will also detail how to create links, constraints, and controls for animation. Downloadable project files will also be available to allow users to follow along every step of the way.
Digital Sci Fi Art
Paperback ISBN: 0060724331
Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as more and more artists are switching from traditional media to the digital world of computers, the images being created are breathtakingly realistic. Featuring works from the worlds best sci-fi artists, Digital Sci-Fi Art begins with an examination of the traditional styles and sources of sci-fi imagery then analyzes the new digital tools available to todays illustrators. The heart of the book comprises a detailed survey of the key techniques involved in creating digital sci-fi art -- with step-by-step walkthroughs showing how specially-created pieces are produced. The book ends with a showcase of some of the best contemporary work being produced anywhere in the world.