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Call of Duty Black Ops III: Official Guide
Call of Duty Black Ops III
Official Guide
Paperback      ISBN: 0744016371

The Call of Duty: Black Ops III strategy guide includes...

CAMPAIGN* WALKTHROUGH: Step-by-step through the entire game from start to finish. We provide maps and strategy for every objective, and identify when and how to achieve all accolades and collectibles along the way.
DETAILED MAPS: We have charted all critical locations for the main story campaign. Our Multiplayer section features an objective map, as well as a grid map and distance gauges to critically evaluate all range information in the guide.
COMPLETE ARSENAL: Critical stats and damage charts for every primary and secondary weapon. Dominate your opponents in Multiplayer
MULTIPLAYER MODES: Expert advice for lone wolves or team players, and in-depth breakdowns of the new specialists, weapons, attachments, equipment, perks, scorestreaks, game modes, and more
PLUS: Zombies Mode tour, Achievements, Trophies, and Secrets
Bonus VIDEOS and Interactive MAPS - Unlock the enhanced eGuide for access to updated content, all optimized for a second-screen experience.
* Campaign mode available on PS4, Xbox One, and PC platforms only.

The Snes Omnibus: The Super Nintendo and Its Games, Vol. 2 (N-Z)
The Snes Omnibus
The Super Nintendo and Its Games, Vol. 2 (N-Z)
Hardcover      ISBN: 0764357255

Volume 2 of SNES Omnibus is a fun and informative look at ALL the original Super Nintendo games released in the US starting with the letters N-Z. More than 375 games are featured, including such iconic titles as Star Fox, Super Mario Kart, Super Mario World, Super Metroid, Tetris Attack, and Zombies Ate My Neighbors. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads. Plus, there's a gorgeous centerfold starring your favorite SNES characters.

A History of Videogames: In 14 Consoles, 5 Computers, 2 Arcade Cabinets ...and an Ocarina of Time
A History of Videogames
In 14 Consoles, 5 Computers, 2 Arcade Cabinets ...and an Ocarina of Time
Hardcover      ISBN: 1787390640
From the humble audiocassette to out-of-this-world virtual reality, this is the story of videogames--told through objects

Most people have played videogames, whether it was Pong way back when or Pok mon Go today. The story of their creation and development is fascinating, encompassing hardware, software, concept, equipment, and more. Now the curators of the UK's award-winning National Videogame Arcade take you on a journey through joysticks and microchips, Game Boys and cuddly toys, guitars and drums, as they explore how videogames are made, played, and loved. This entertaining history ranges from The Age of Empires III Collectors' Edition, Barcode Battler, and the Bioshock Xbox 360 faceplate to Dance: UK Dancemat, Packman and Nintendo, Tamagotchi, and Virtual Reality Headsets. Whatever your interest in gaming, from casual player to medal-winning champion, this book's for you
The Legend of Zelda Encyclopedia
The Legend of Zelda Encyclopedia
Hardcover      ISBN: 150670638x
This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game

A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe

An exhaustive compendium of everything from the first 30 years of The Legend of Zelda.

An expansion of information from The Legend of Zelda timeline.

Rare development sketches of your favorite characters.

An extensive database of items and enemies.
Marx at the Arcade: Consoles, Controllers, and Class Struggle
Marx at the Arcade
Consoles, Controllers, and Class Struggle
Paperback      ISBN: 1608468666

In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.

Play Between Worlds: Exploring Online Game Culture
Play Between Worlds
Exploring Online Game Culture
Hardcover      ISBN: 0262201631

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture.

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online--and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.

Sidemen: The Book
Sidemen
The Book
Hardcover      ISBN: 1473648165

Billions of you have watched their videos and millions of you have followed them on social media.

So here we go; it's time to back up because YouTube superstars, The Sidemen, are finally here in book form and they're dishing the dirt on each other as well as the YouTube universe.

There's nowhere to hide as KSI, Miniminter, Behzinga, Zerkaa, Vikkstar123, Wroetoshaw and Tobjizzle go in hard on their living habits, their football ability, and their dodgy clobber, while also talking Fifa, Vegas and superheroes. They'll also give you their grand house tour, letting you in on a few secrets, before showing you their hall of fame, as well as revealing some of their greatest shames.

Along the way you'll learn how seven of the world's biggest YouTube stars started off with nothing more than a computer console, a PC and a bad haircut before joining forces to crush the internet. And they'll tell you just how they did it (because they're nice like that) with their ultimate guide to YouTube while also sharing their memories of recording their favourite videos as well as a typical day in the life of The Sidemen.

You'll feel like you're with them every step of the way, smelling the 'sweet' aroma of the boys' favourite dishes in the kitchen, stamping your passport as you follow them on their trips around the world and kicking every ball as the boys gear up for the biggest football match of their lives.

It's going to get personal. It's going to get intense, and JJ is going to have lots of tantrums, so take a moment to prepare yourself, because this is The Sidemen book you've been waiting for

The Fallout Saga: A Tale of Mutation, Creation, Universe, Decryption
The Fallout Saga
A Tale of Mutation, Creation, Universe, Decryption
Hardcover      ISBN: 2377840329

Immerse yourself in the world of Fallout by exposing what this saga represents, what she wanted to tell us over the titles; to present the major steps taken by the series, the changes it has undergone: this is what the book that you hold in your hands - including to understand the links of love and hatred that Fallout maintains today with his audience. Before formulating analyzes and theories, however, this book will lay a solid foundation by tracing more fundamentally the genesis of each games.

Super Mario Bros. 2
Super Mario Bros. 2
Paperback      ISBN: 1940535050

In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared "too hard" by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume K� j�  Doki Doki Panic. The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES. And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin's Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.

The Cinematic Art of World of Warcraft: Volume I
The Cinematic Art of World of Warcraft
Volume I
Hardcover      ISBN: 1945683678

The drums of war thunder once again . . .

World of Warcraft redefined online gaming for millions and millions of people, and in the fifteen years since its launch, each new chapter in the game's story has been bolstered through the Blizzard Entertainment's incredible cinematics. The Cinematic Art of World of Warcraft: Volume I goes behind the scenes with the team who built the game's stunning movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

The first installment in a new series, The Cinematic Art of World of Warcraft: Volume I is a visual chronicle covering the cinematics from the beginning of World of Warcraft through to the Warlords of Draenor expansion.