Children's Mathematics
How to Be Good at Math: Your Brilliant Brain and How to Train It
How to Be Good at Math
Your Brilliant Brain and How to Train It
by DK
Paperback      ISBN: 1465435751

How to Be Good at Math uses an innovative visual approach to explain and define all the basic math concepts taught in schools for children aged 7-11.

Unlike other math guides, dictionaries, and workbooks, How to Be Good at Math presents topics in dynamic, colorful graphics reinforced by real-life examples and fascinating facts. Ranging from second-grade topics such as learning odd and even numbers to harder sixth-grade-level problems like angles and algebra formulas, the innovative, highly visual approach makes basic math easier to understand than ever before.

How to Be Good at Math is perfect for reluctant mathematicians, as well as providing a fun, reliable reference to look things up.

My Book of Number Games, 1-70: Ages 3, 4, 5
My Book of Number Games, 1-70
Ages 3, 4, 5
Paperback      ISBN: 4774307599

Use this book to introduce your child to basic math skills, especially recognizing and reciting numbers from 1 to 70.

Number Crunch: The Math Calculator Book
Number Crunch
The Math Calculator Book
Hardcover      ISBN: 1465420185

Take the guess work out of problem solving with "Number Crunch" a new book for elementary school students who want to sharpen their math skills and boost their brain power.

Complete with a fully-functioning calculator built into the book to check answers, "Number Crunch" contains practical problems, puzzles, games, and activities to build the essential math skills needed in school including seeing patterns, checking estimates, and solving the types of math problems encountered in everyday life all while making learning math fun.

Ideal for developing reasoning skills, as well as encouraging growth in numeracy, the kid-friendly visuals complete with infographics, and themed spreads in "Number Crunch" all add up to fun.

Supports the Common Core State Standards"

Math-Terpieces: The Art of Problem-Solving
Math-Terpieces
The Art of Problem-Solving
School & Library      ISBN: 0439443881

NEW YORK TIMES bestselling author Greg Tang challenges kids to solve problems creatively while introducing art history.
In his most ground-breaking book since THE BEST OF TIMES (Fall 2002), Greg Tang underscores the importance of four basic rules in problem-solving. Keeping an open mind, looking for unusual number combinations, using multiple skills (like subtracting to add) and looking for patterns, will guarantee any child success in math. In MATH-TERPIECES, Tang continues to challenge kids with his innovative approach to math, and uses art history to expand his vision for creative problem-solving.

The Book of Perfectly Perilous Math
The Book of Perfectly Perilous Math
Hardcover      ISBN: 0761163743

Math rocks At least it does in the gifted hands of Sean Connolly, who blends middle school math with fantasy to create an exciting adventure in problem-solving. These word problems are perilous, do-or-die scenarios of blood-sucking vampires (How many months would it take a single vampire to completely take over a town of 500,000 people?), or a rowboat of 5 shipwrecked sailors with a single barrel of freshwater (How much can they drink, and for how long, before they go mad from thirst ). Each problem requires readers to dig deep into the tools they're learning in school to figure out how to survive.

Kids will love solving these problems. Sean Connolly knows how to make tough subjects exciting and he brings that same intuitive understanding of what inspires and challenges kids' curiosity to the 24 problems in The Book of Perfectly Perilous Math. These problems are as fun to read as they are challenging to solve. They test readers on fractions, algebra, geometry, probability, expressions and equations, and more.

Use geometry to fill in for the ship's navigator and make it safely to the New World. Escape an evil Duke's executioner by picking the right door--probability will save your neck.

Curious George Math and Science Readers: 10-Book Stem Reading Program [With Cards]
Curious George Math and Science Readers
10-Book Stem Reading Program [With Cards]
Paperback      ISBN: 1328685977
Boxed set of 10 original Curious George stories to introduce young learners to STEM (science, technology, engineering, and math). Also includes activity cards and a teaching guide for parents.

STEM topics are becoming more important to school and in our daily lives. Curious George Math and Science Readers use engaging and funny stories to help children observe, question, predict, and explore the world around.

This boxed set includes ten fun stories and activity cards featuring Curious George designed to introduce young readers to science, technology, engineering, and math.
One Minute Mysteries: 65 Short Mysteries You Solve with Math!
One Minute Mysteries
65 Short Mysteries You Solve with Math!
1st Edition    Paperback      ISBN: 0967802008

A second entry in the award-winning series that began with One Minute Mysteries: 65 Short Mysteries You Solve with Science provides short brain twisters that challenge critical thinking skills and everyday math abilities. Original.

Mansion of Mazes: Be a Hero! Create Your Own Adventure to Capture a Cunning Thief
Mansion of Mazes
Be a Hero! Create Your Own Adventure to Capture a Cunning Thief
Paperback      ISBN: 1682970086

A mathematical mystery of Shape, Space and Measures.

The Mansion Of Mazes has been burgled and you have been asked to solve the mystery. If you fail, the vilains will escape for good

Make your way through this thrilling adventure, using your math skills to decide how the plot unfolds. Complete your mission and become a math whiz at the same time Finding the answers will enable readers to advance through an exciting adventure story.

Math in 30 Seconds
Math in 30 Seconds
Paperback      ISBN: 1782405305

What is math? Why do we need it? Can birds count? What is the biggest number? Math in 30 Seconds answers these and other questions across 30 awesome topics.

Each topic is presented in a concise, 30-second summary, supported by a 3-second flash soundbite, and full-color artwork. Fun, active elements for kids to make-and-do support the topics, encouraging them to test, explore, and discover more.

With fast facts, mini missions, and engaging artwork, this book is an exciting introduction to the amazing world of math.

The Museum of Mysteries: Be a Hero! Create Your Own Adventure to Rescue an Ancient Treasure
The Museum of Mysteries
Be a Hero! Create Your Own Adventure to Rescue an Ancient Treasure
Paperback      ISBN: 1682970094

It's a race against time to solve the clues and save the Golden Hoard. If you fail, the treasure will be lost forever

A mathermatical mystery of numbers, will you survive until the end?

Make your way through this thrilling adventure, using your maths skills to decide how the plot unfolds.

Complete your mission and become a maths whizz at the same time

Discover an exhilarating world of learning by solving a series of mathematical problems. Finding the answers will enable readers to advance through an exciting adventure story.