Blood of the Beast
Paperback ISBN: 1601259018
There are far more fantasy races than just elves and dwarves! Pathfinder Player Companion: Blood of Beasts delves into individual details about seven races: the feline catfolk, froglike grippli, fox-tailed trickster kitsune, snakelike nagaji, cunning ratfolk, raven-headed tengu, and monkeylike vanara. Information for each race includes an examination of their place in the world of Golarion, expansions of their racial options, and new player options that can be used by characters of many races such as the luck magic created by catfolk, and the ki powers perfected by vanaras. Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume
Pathfinder Player Companion Familiar Folio
Paperback ISBN: 1601257317
It's time to make your familiar more fearsome! Whether you're looking to give your familiar an archetype to make it a brutish battle companion, hoping to gain a familiar option for an unusual class like the paladin or barbarian, or just scouting for an expanded selection of familiars and improved familiars, the Familiar Folio has you covered. Featuring all-new items, spells, archetypes, and - of course - tons of familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters as well as any Pathfinder player who fancies a fantastic, travel-sized friend for their character.
The Warring Kingdoms
Nostria and Andergast
Hardcover ISBN: 3957524016
The grudge between the Warring Kingdoms of Nostria and Andergast has burned for almost two millennia. This regional sourcebook provides detailed background information on these hostile realms in northwestern Aventuria and their combative inhabitants. Explore the hazardous Forest Wilderness, the deadly Bladegrass Steppes in the east, and the rough coasts of the Lakelands. Uncover hidden secrets of sumes (druids) and witches, and pit your heroes against new creatures, such as evil marwolds and predatory giant dragonflies. The Warring Kingdoms includes the following.
Ruins of Azlant
Tower of the Drowned Dead
Paperback ISBN: 1601259980
We All Float Downhere After learning that a powerful and ancientenemy is planning to steal a doomsday weapon and use it against humanity, theadventurers visit a ruined undersea tower belonging to an undead survivor of thecataclysm that destroyed ancient Azlant. In pursuit of the veiled master theybelieve has infiltrated the tower, the heroes make their way through thesubmerged ruin, fighting against the tower's magical defenses and undeadoccupants. Can the heroes learn the location of the facility and escape alive toconfront the veiled master, or will they end up entombed in the drownedtower? This volume of Pathfinder Adventure Pathcontinues the Ruins of Azlant Adventure Path andincludes: •“Tower of the DrownedDead,” a Pathfinder adventure for 13th-level characters, by RonLundeen. •The secrets of seven ruined siteson the shattered continent of Azlant, by ErikMona. •An exploration of four Azlanti ruinsin the Inner Sea region, by Isabelle Lee. •Abestiary of new aquatic monsters, by Nathan King, Ron Lundeen, KalervoOikarinen, and David Schwartz.
Assault on Longshadow
Paperback ISBN: 1601259352
Having rescued what remains of the Chernasardo Rangers, the heroes have their first chance to take the offensive against the Ironfang Legion when rumors emerge of the monstrous invaders massing to the north to siege the refinery town of Longshadow. If the Legion succeeds, their inhuman empire tightens its grip across western Nirmathas, and the mines and refineries would grant them all the raw materials their engine of war requires. But the Legion’s heavy focus on Longshadow leaves their flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion’s lightning-quick raids and unseen troop movements? “Assault on Longshadow
Pathfinder Campaign Setting
Inner Sea Monster Codex
Paperback ISBN: 160125752x
From winged strix to aquatic gillmen, Golarion offers no shortage of iconic and inspiring creatures to challenge any group of adventurers. This table-ready resource builds upon the monstrous menagerie from the Monster Codex with ten of the Pathfinder world's most distinctive monstrous races, detailed like never before with new rules content and ready-made stat blocks. Learn about the cultures and unique abilities of the ape-like charau-ka, the inbred ogrekin, the stoic centaurs, and more, making it easier than ever to bring the Inner Sea's deadliest inhabitants to life.
Modern Age Basic Rulebook
Hardcover ISBN: 1934547913
Modern AGE is a roleplaying game that lets you have exciting adventures inany era from the Industrial Revolution to the near future. The game can handleeverything from two-fisted action to urban fantasy to weird conspiracies. ModernAGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system madepopular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebookincludes a new, classless implementation of the AGE system, 20 levels ofadvancement, an innovative stunt system, psychic and magic powers, rules forchases, player and GM advice, and an introductory adventure so you can hit theground running. Options let you tune the rules for grim and gritty stories, highadventure, or something in between. Enter the Modern AGE!
Faces of Thedas
Hardcover ISBN: 1934547832
Faces of Thedas lets you bring a host of compelling characters from theDragon Age video games and beyond to your game table. From fan-favoritecompanions like Alistair and Dorian to deadly antagonists like Loghain andKnight-Commander Meredith, this book gives Game Masters a memorable cast to workwith, providing game statistics, backgrounds, and advice on how best to usethese characters in your own Dragon Age campaigns. It also includes new rulesfor managing and using relationships in play, giving additional depth torivalries, friendships, and romance. Major organizations like the Antivan Crowsand the Carta are also detailed. Faces of Thedas is a must for any Dragon AgeGM.