Fantasy Games
Pathfinder Roleplaying Game: Adventurer's Guide
Pathfinder Roleplaying Game
Adventurer's Guide
Hardcover      ISBN: 1601259387
Wise adventurers don
Blood of the Coven
Blood of the Coven
Paperback      ISBN: 1601259824
Discover the mysteries of witchcraft and natural magic inside Pathfinder Player Companion: Blood of the Coven. Whether you've tapped into the magic of the wilds or you're a changeling who's inherited the blood of hags, now's your chance to indulge in some of the Pathfinder world's most enigmatic mystical secrets. New curses, hexes, and patrons further explore the witching world, while hosts of new archetypes, spells, magic items, rituals, and stranger practices unleash a cauldron of supernatural potential. Unlock the power inside your character and make the might of the coven yours to command!
Eldritch Lairs: 8 Short Adventures for Pathfinder Roleplaying Game
Eldritch Lairs
8 Short Adventures for Pathfinder Roleplaying Game
Paperback      ISBN: 1936781816
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing: deadly peril, and the chance for treasure! (Okay, those are two things.) Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th to 8th level player characters, set in the magic-blasted wastes, as well as dungeons and deserts. Take them into the dark depths of the earth, through the twisted alleys of a supernaturally plague stricken town, and beyond, to brave the dangers of:
Cheliax, the Infernal Empire
Cheliax, the Infernal Empire
Paperback      ISBN: 1601257996
For centuries, the empire of Cheliax stood as an example of the greatness humanity could achieve, with colonies and vassal states spread throughout the Inner Sea region. When the god Aroden died on the eve of his prophesied return to the mortal world, the empire fell into a vicious civil war. The victors of this conflict were the Thrice-Damned House of Thrune, who made pacts with the denizens of Hell to wrest control of Cheliax. In the decades since, many of the empire’s holdings have fallen away, but at its core Cheliax remains a powerful nation, now both subservient to and allied with the legions of the Pit. Explore the vast nation and its inhabitants, from the gnomes of Brastlewark to the xenophobic, winged strix of Devil’s Perch; from the rebellious citizens of Kintargo to Thrune loyalists in the heart of Egorian. A perfect supplement to the Hell’s Rebels and Hell’s Vengeance Adventure Paths, Pathfinder Campaign Setting: Cheliax, The Infernal Empire is a must-have!
Blood of the Ancients
Blood of the Ancients
Paperback      ISBN: 1640780386
Though long vanished from Golarion, shreds of the world
Twilight Child: War for the Crown
Twilight Child
War for the Crown
Paperback      ISBN: 1640780327
The Worst in Others Darkshadows haunt the trade city of Yanmass, spreading chaos even as the city'sleaders debate which royal heir to support in the growing civil war. Theirsoldiers are vanishing, bandits attack without fear, and a mysterious plague ofnightmares rattles the populace-are these troubles random, or part of a largerconspiracy? And what role do the mysterious Twilight Child and the cultlikefollowing he has attracted play in the chaos? Thisvolume of Pathfinder Adventure Path continue the War for the Crown AdventurePath and includes: • “The TwilightChild,” a Pathfinder adventure for 7th-level characters, by RonLundeen. • A gazetteer of the city ofYanmass, the caravan hub of northern Taldor catering to travelers from acrosstwo continents, by Ron Lundeen. • An ecologyof the mysterious and bureaucratic servants of death known as psychopomps, by F.Wesley Schneider. • A thoughtful explorationof resurrection, the strange role it plays in the world of Golarion, and how thevarious gods react to this violation of the natural order, by PatchenMortimer. • A collection of strange beaststhat roam the Whistling Plains, from the thieving grassling to the explosivebloodplate burster, by Ron Lundeen, Andrew Mullen, Richard Pett, and DavidSchwartz.
Cohorts and Companions
Cohorts and Companions
Paperback      ISBN: 1601257341
- Prepare for your adventures to get twice as exciting with PathfinderPlayer Companion: Cohorts & Companions, featuring double the daring anddouble the fun with all-new rules for turning your solo adventurer into part ofa dynamic duo. Whether you’re growing a towering treant to serve as yourmonstrous cohort, organizing a grand heist with your fellow thieves, orsummoning a guardian angel to protect your allies, Cohorts & Companionsoffers you dozens of options to transform your Pathfinderadventures!
Player's Handbook: Arcane, Divine, and Martial Heroes: Roleplaying Game Core Rules
Player's Handbook
Arcane, Divine, and Martial Heroes: Roleplaying Game Core Rules
4th Edition    Hardcover      ISBN: 0786948671
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
Dead Suns: Temple of the Twelve
Dead Suns
Temple of the Twelve
Paperback      ISBN: 160125976x
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel
Splintered Worlds
Splintered Worlds
Paperback      ISBN: 1601259956
To Live and Die onEox Tracking the Cult of the Devourer, the heroestravel to the asteroid belt called the Diaspora, but they must face spacepirates and other treacherous dangers of the asteroid field to find the cult'shidden command post. What the heroes learn in the Field of the Lost takes themto the dead world of Eox, where they must survive both the undead inhabitants ofthe planet and clandestine agents of the officially disavowed Corpse Fleet. Onlythen do the heroes learn that the Devourer cult is headed for a distant starsystem in search of clues to the location of an aliensuperweapon! This volume of Starfinder AdventurePath continues the Dead Suns Adventure Path andincludes: •“SplinteredWorlds,” a Starfinder adventure for 5th-level characters, by Amanda HamonKunz. •A gazetteer of Eox, the planet ofthe dead, including rules for disturbing necromantic augmentations callednecrografts, by Owen K.C.Stephens. •Details on the exiled CorpseFleet, the rogue undead navy of Eox, including new necrotech armor and weaponsand additional Corpse Fleet starships, by ThurstonHillman. •An archive of strange new aliencreatures, both living and undead, by Amanda Hamon Kunz and Owen K.C.Stephens. •Statistics and deck plans fora new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secretCorpse Fleet base in the Codex of Worlds, by Jason Keeley.