Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game. You'll find the death-dealing grim reaper, menacing deep ones, and the ground-shaking wood colossus. Alongside such terrors, there are also allies to be found, such as the whimsical leshi, the inscrutable esoteric dragons, and the powerful aerial servantPathfinder Roleplaying Game: Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Bestiary 5 includes:
-More than 300 different monsters
-Creatures that can warp the minds of their victims, including the caller in darkness, thought eater, and the bizarre brain mole
-Two new types of creature from beyond, the mysterious manasaputra and the truly vile sahkil, alongside new types of angels, demodands, and devils
-Monsters from the stars and beyond, like the insidious grays, twisted mutants, and advanced robots
-New familiars, animal companions, and other allies
-New templates to help you get more life out of classic monsters
-Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
-Expanded universal monster rules to simplify combat
-Challenges for every adventure and every level of play
-AND MUCH, MUCH MORE
Wise adventurers don't just march off into the wilderness to search for dragons to slay and wrongs to right, for to adventure without support is to invite disaster. The hardcover Pathfinder RPG Adventurer's Guide presents information on 18 different organizations in need of brave and able adventurers. Be they forces for good, such as the virtuous Eagle Knights or the freedom fighters of the Bellflower Network, or agencies of sinister mien like the notorious Red Mantis Assassins or the infernally-inspired Hellknights, the one thing these groups all share in common is a need for powerful adventurers to serve as their agents in the world. To the adventurers who ally with them, these groups offer specialized training, powerful magical items, specialized magic, access to unusual gear or mounts, and morePathfinder RPG Adventurer's Guide includes:
-Details on the history, goals, and leadership for 18 of Golarion's most famous (or infamous) organizations, including the Aldori Swordlords, the Aspis Consortium, the Cyphermages, the Gray Maidens, the Hellknights, the Lantern Bearers, the Magaambya, the Mammoth Lords, the Pathfinder Society, and the Red Mantis.
-Each organization includes at least one prestige class and at least two archetypes for characters who seek to further specialize in the themes and powers offered by the organization.
-Dozens and dozens of new spells, magic items, feats, and other unique character options of diverse nature, all themed to the various organizations presented in this book
-... and much, much more
Return to a classic Pathfinder Adventure Path with Curse of the Crimson Throne, one of Paizo's most popular campaigns The city of Korvosa is in chaos, and her new queen may well be the source--can a ragtag group of heroes stand before the might of one of Golarion's most notorious villains? This immense book collects the six classic Curse of the Crimson Throne adventures, and has everything you need to run an entire, full-length campaign covering months and months of play
The Curse of the Crimson Throne hardcover includes:
-Updates the classic Adventure Path to the Pathfinder RPG rules for the first time
-Explore expanded adventures, including a brand new mission written by Paizo's Creative Director, James Jacobs, that sends the heroes into a perilous dungeon run by the queen's infamous Gray Maidens
-Features dozens of evocative new illustrations of classic characters
-New and updated rules for monsters, magic items, and character options
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel's teeming jungles. But the heroes must contend with two other factions--the exiled Corpse Fleet of Eox and the Cult of the Devourer--who are also interested in the asteroid's secrets and have their own plans for the ancient alien superweapon, if they can find it first"Temple of the Twelve" is a Starfinder Roleplaying Game adventure for 3rd-level characters. This volume of the Starfinder Adventure Path includes a gazetteer of the jungle planet Castrovel, details on the menacing Cult of the Devourer, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more
To Live and Die on Eox
Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon
This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:
- Whether it takes the form of a pharaoh's pyramid, a barbarian warlord's cairn, or the catacombs below a glorious cathedral, the tombs of Golarion's fallen provide endless sources of adventure. This 64-page accessory presents several macabre adventure sites with full statistics for suitable denizens, new traps, haunts, and treasures, as well as adventure hooks to help use them as the settings of new adventures or to add them into ongoing campaigns.
The first-and at one point, largest-empire in Avistan after devastation of Earthfall, Taldor has stood for millennia, and though its neighboring nations snicker at its lavish parties and out-of-touch nobility, none dare challenge the mother empire's might With 6 millennia of history spanning the breadth of a continent, Taldor is a land of long-buried secrets and ruins, partnered with modern cutthroat dramas and political action. Secrets and treasure abound across Taldor-many forgotten, but far more deliberately buried. Will you fight to preserve the glorious traditions of the past, or will you pave the way for a reformed Taldor to attain new heights?
Taldor is the dynamic setting for the War for the Crown Adventure Path, making this comprehensive guide to the nation's geography, politics, and history a perfect resource for that campaign, as well as for many Pathfinder Module adventures Inside this book you'll find:
►An overview of Taldor's government, foreign relationships, and society.
►Nearly a dozen adventure sites tied to Taldor's past glories and modern decay, from ruined cities to lost valleys of the dead.
►Nine new monsters perfectly adapted to life in Taldor, including the corrupting giniver, perfectly suited to hiding in plain sight, and testaments to noble excess such as the titanboar and the blood-bathing baetriov.
Pathfinder Campaign Setting: Taldor, The First Empire is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Mysterious ancient artifacts from the early days of desert-choked Osirion count down the years until a rare planetary conjunction that will align Pathfinder's world of Golarion with the hostile planet Aucturn, allowing the ravenous hordes of the Dominion of the Black to surge forth and harvest the brains of the Inner Sea, remaking the world in their terrible, alien image. Doomsday Dawn takes players on a decade-long journey throughout Golarion as they attempt to understand and defeat the otherworldy menace and avoid utter catastrophe in this 96-page softcover collection of seven multi-encounter scenarios designed to introduce the Pathfinder Playtest rules in a guided shared playtest experience coinciding with regular surveys and feedback from players just like you (Note: The public playtest begins August 2 and runs through the end of 2018. Due to this limited time window, this book will NEVER be reprinted )
- The bigger they are, the harder they fall With Pathfinder Player Companion: Giant Hunter's Handbook, you'll be felling titans, confounding ettins, and burying hill giants by the ton. Empower your adventurer with all-new goliath-slaying feats, spells, magic items, traits, and character options while picking up tips and tactics to outlast even the most mammoth foes. When you can't overpower your enemy, learn how to outwit them or what tools you'll need to strike with the advantage.
- Though the Great Houses and their vassals play the eternal Game of Thrones, there are some who do not. The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the Night's Watch is now a rag-tag band of thieves, murderers, and those who ran afoul of the political machinations of their enemies. When the wildlings stir on the other side of the Wall, and the cold winds rise once more, will they be enough to save Westeros?
- Night's Watch gives you everything you need to add this once noble order to your A Song of Ice and Fire Roleplaying chronicle. It includes rules for playing men of the Night's Watch and wildlings alike, as well as new information about the mysterious Others. Pray, men of the green lands, for Winter is Coming