Test your courage against the most infamous foes of myth and legend Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you'll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium. The 320-page Pathfinder RPG Bestiary 3 includes:
-More than 300 different monsters
-Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
-Challenges for any adventure and every level of play
-Hosts of new templates and variants, including simple templates for on-the-fly creature customization
-Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
-New rules for creating and running high-level menaces
-Expanded universal monster rules to simplify special attacks, defenses, and qualities
-New familiars, animal companions, and other allies
-... and much, much more
To Live and Die on Eox
Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon
This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:
Face the River's FuryIn the small hamlet of Riverbend, the miller's wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands' powerful sidhe ruler. Now, the player characters must unravel the truth behind Ellessandra's disappearance, piece together the involvement of a young brownie-turned-fey-lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend's doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open-format adventure from acclaimed adventure designer Wolfgang Baur This 5th Edition adventure for 4th- through 6th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers' skills to the limit
Return to a classic Pathfinder Adventure Path with Curse of the Crimson Throne, one of Paizo's most popular campaigns The city of Korvosa is in chaos, and her new queen may well be the source--can a ragtag group of heroes stand before the might of one of Golarion's most notorious villains? This immense book collects the six classic Curse of the Crimson Throne adventures, and has everything you need to run an entire, full-length campaign covering months and months of play
The Curse of the Crimson Throne hardcover includes:
-Updates the classic Adventure Path to the Pathfinder RPG rules for the first time
-Explore expanded adventures, including a brand new mission written by Paizo's Creative Director, James Jacobs, that sends the heroes into a perilous dungeon run by the queen's infamous Gray Maidens
-Features dozens of evocative new illustrations of classic characters
-New and updated rules for monsters, magic items, and character options
- The Inner Sea region is but a small fraction of the world of Golarion, and it does not stand isolated from the other cultures that call the planet home. Many of these distant lands have influenced the nations of the Inner Sea for millennia through trade, military conflict, and the exchange of lore, faiths, and technological innovention. For the first time, details on the far-away lands of Arcadia, Iblydos, southern Garund, and Vudra are presented for Game Masters and players alike. Explore one city in each of six global regions, and discover the diverse cultures, faiths, and inhabitants that make Golarion unique. Prepare for adventure in the far-flung corners of the world, and set sail for the Pathfinder Campaign Setting's most distant shores
The Expanse Roleplaying Game brings James S.A. Corey's award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin's Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to afar-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history
Be it the darkest depths of the demon-haunted Abyss, the apocalyptic realm of Abaddon, or the infernal layers of Hell itself, the denizens of these evil planes of existence have long tempted, tormented, and tortured mortal life. From the lowliest imp to the mightiest demon lord, these realms are ripe with horrors and festering with threats to body, mind, and soul. And the route to knowing these blasphemous secrets are held within the infamous pages of the Book of the Damned.Pathfinder RPG Book of the Damned explores the workings of these powerful forces of evil, focusing on the numerous demigods that influence mortal life and the countless fiends who prey upon the living and dead alike. Within these pages, you'll find details on demon lords and arch devils, information on the realms of Hell, Abaddon, and the Abyss, and rules for incorporating fiendish influences into your game--be they in the form of foes for heroic parties to face, or temptations for less scrupulous adventurers to consider. Pathfinder RPG Adventurer's Guide includes:
- Information on the sinister boons granted worshipers of dozens of fiendish demigods drawn from the planes of Abaddon, the Abyss, and Hell, including Archdevils, Demon Lords, and the Four Horsemen of the Apocalypse.
- An exploration of the infernal realms of Hell, the sinister reaches of Abaddon, and the bottomless rifts of the Abyss.
- New feats, spells, magic items, and prestige classes for use by characters who both fight against and serve the forces of darkness.
- Rules for infernal contracts and sinister rituals.
- Statistics for several never-before revealed fiends and lavishly-illustrated in-world excerpts from the pages of the notorious Book of the Damned itself.
- ... and much, much more
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel's teeming jungles. But the heroes must contend with two other factions--the exiled Corpse Fleet of Eox and the Cult of the Devourer--who are also interested in the asteroid's secrets and have their own plans for the ancient alien superweapon, if they can find it first"Temple of the Twelve" is a Starfinder Roleplaying Game adventure for 3rd-level characters. This volume of the Starfinder Adventure Path includes a gazetteer of the jungle planet Castrovel, details on the menacing Cult of the Devourer, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more
A Place in the Suns
The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the Cult of the Devourer precede them, and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun. Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands-though the destructive zealots are far from the only threats found in the system.
This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes: