War for the Crown
Paperback ISBN: 1640780327
The Worst in Others Darkshadows haunt the trade city of Yanmass, spreading chaos even as the city'sleaders debate which royal heir to support in the growing civil war. Theirsoldiers are vanishing, bandits attack without fear, and a mysterious plague ofnightmares rattles the populace-are these troubles random, or part of a largerconspiracy? And what role do the mysterious Twilight Child and the cultlikefollowing he has attracted play in the chaos? Thisvolume of Pathfinder Adventure Path continue the War for the Crown AdventurePath and includes: • “The TwilightChild,” a Pathfinder adventure for 7th-level characters, by RonLundeen. • A gazetteer of the city ofYanmass, the caravan hub of northern Taldor catering to travelers from acrosstwo continents, by Ron Lundeen. • An ecologyof the mysterious and bureaucratic servants of death known as psychopomps, by F.Wesley Schneider. • A thoughtful explorationof resurrection, the strange role it plays in the world of Golarion, and how thevarious gods react to this violation of the natural order, by PatchenMortimer. • A collection of strange beaststhat roam the Whistling Plains, from the thieving grassling to the explosivebloodplate burster, by Ron Lundeen, Andrew Mullen, Richard Pett, and DavidSchwartz.
Hardcover ISBN: 160125931x
Bow down inFear! Monsters have long stalked us in thedarkness. Within this book, you'll find a host of these creatures for use in thePathfinder Roleplaying Game. Face off against archdevils and the Horsemen of theApocalypse, planar dragons and the legendary wild hunt, proteans andpsychopomps, and hundreds more! Some creatures, such as the capricious taniwha,the mysterious green man, or the powerful empyreal lords, might even be willingto provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-havevolume of monsters for use with the Pathfinder Roleplaying Game and serves as acompanion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. Thisimaginative tabletop game builds upon more than 10 years of system developmentand an open playtest featuring more than 50,000 gamers to create a cutting-edgeRPG experience that brings the all-time best-selling set of fantasy rules into anew era. Pathfinder RPG Bestiary 6includes: ►More than 200 different monsters. ►New player-friendly races, like the crazedmonkey goblins, the telepathic albino munavris, the river-dwelling fey naiads,the wolflike rougarou, and the yaddithians of the Elder Mythos. ►Numerous powerful demigods, from archdevilsand Great Old Ones to empyreal lords and qlippothlords. ►New animal companions and otherallies, such as fierce devil monkeys and loyal clockworkhounds. ►New templates, including theentothrope and the mongrel giant, to help you get more life out of classicmonsters. ►Appendices to help you find theright monster, including lists by Challenge Rating, monster type, andhabitat. ►Expanded universal monster rules tosimplify combat. ►Challenges for everyadventure and every level of play. ►AND MUCH,MUCH MORE!
Cohorts and Companions
Paperback ISBN: 1601257341
- Prepare for your adventures to get twice as exciting with PathfinderPlayer Companion: Cohorts & Companions, featuring double the daring anddouble the fun with all-new rules for turning your solo adventurer into part ofa dynamic duo. Whether you’re growing a towering treant to serve as yourmonstrous cohort, organizing a grand heist with your fellow thieves, orsummoning a guardian angel to protect your allies, Cohorts & Companionsoffers you dozens of options to transform your Pathfinderadventures!
Ruins of Azlant
The Lost Outpost
Paperback ISBN: 1601259646
Trouble in Paradise The Ruins of Azlant Adventure Path beginswith the adventurers standing on the deck of a ship ready to make landfall attheir new home. However, dread settles in as they notice that the colony isempty and abandoned. Tasked with uncovering the whereabouts of the prior groupof colonists, the adventurers go ashore and explore the deserted settlement.Uncovering strange evidence leads the adventurers across the island, where theyencounter two survivors who can give them clues as to the fate of the rest ofthe first wave of settlers. Can the adventurers survive long enough to discoverwhat truly befell the fledglingcolony? This volume of PathfinderAdventure Path launches theRuins of AzlantAdventure Pathand includes: • "The Lost Outpost," a Pathfinderadventure for 1st-level characters, by Jim Groves. • A detailed look at some of the othercolonists who make up the colony of Talmandor's Bounty and the roles they playin the campaign, by Jim Groves. • A deep dive into the bizarre andalien ecology of the alghollthus-the family of creatures that includes thedevious aboleths, by Greg A. Vaughan. • A bestiary of new monsters found inthe shattered continent, by Jim Groves, Isabelle Lee, and LuisLoza. Each monthly full-color softcover Pathfinder AdventurePath volume contains an in-depth adventure scenario, stats for several newmonsters, and support articles meant to give Game Masters additional material toexpand their campaign. Pathfinder Adventure Path volumes use the Open GameLicense and work with both the Pathfinder RPG and the world’s oldestfantasy RPG.
Arcane, Divine, and Martial Heroes: Roleplaying Game Core Rules
4th Edition Hardcover ISBN: 0786948671
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
Temple of the Twelve
Paperback ISBN: 160125976x
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel
8 Short Adventures for Pathfinder Roleplaying Game
Paperback ISBN: 1936781816
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing: deadly peril, and the chance for treasure! (Okay, those are two things.) Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th to 8th level player characters, set in the magic-blasted wastes, as well as dungeons and deserts. Take them into the dark depths of the earth, through the twisted alleys of a supernaturally plague stricken town, and beyond, to brave the dangers of:
Pathfinder Roleplaying Game Book of the Damned
Hardcover ISBN: 1601259700
Be it the darkest depths of the demon-haunted Abyss, the apocalyptic realm of Abaddon, or the infernal layers of Hell itself, the denizens of these evil planes of existence have long tempted, tormented, and tortured mortal life. From the lowliest imp to the mightiest demon lord, these realms are ripe with horrors and festering with threats to body, mind, and soul. And the route to knowing these blasphemous secrets are held within the infamous pages of the Book of the Damned. Pathfinder RPG Book of the Damned explores the workings of these powerful forces of evil, focusing on the numerous demigods that influence mortal life and the countless fiends who prey upon the living and dead alike. Within these pages, you
Paperback ISBN: 1601259956
To Live and Die onEox Tracking the Cult of the Devourer, the heroestravel to the asteroid belt called the Diaspora, but they must face spacepirates and other treacherous dangers of the asteroid field to find the cult'shidden command post. What the heroes learn in the Field of the Lost takes themto the dead world of Eox, where they must survive both the undead inhabitants ofthe planet and clandestine agents of the officially disavowed Corpse Fleet. Onlythen do the heroes learn that the Devourer cult is headed for a distant starsystem in search of clues to the location of an aliensuperweapon! This volume of Starfinder AdventurePath continues the Dead Suns Adventure Path andincludes: •“SplinteredWorlds,” a Starfinder adventure for 5th-level characters, by Amanda HamonKunz. •A gazetteer of Eox, the planet ofthe dead, including rules for disturbing necromantic augmentations callednecrografts, by Owen K.C.Stephens. •Details on the exiled CorpseFleet, the rogue undead navy of Eox, including new necrotech armor and weaponsand additional Corpse Fleet starships, by ThurstonHillman. •An archive of strange new aliencreatures, both living and undead, by Amanda Hamon Kunz and Owen K.C.Stephens. •Statistics and deck plans fora new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secretCorpse Fleet base in the Codex of Worlds, by Jason Keeley.