The Expanse Roleplaying Game brings James S.A. Corey's award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin's Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to afar-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history
Unleash the wrath of Heaven Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers. Pathfinder Campaign Setting: Heaven Unleashed reveals thirteen holy champions, from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves. Within you'll join a monastery of the goddess of justice, make your case against courts of angelic arbiters, even explore the Heavenly realm of the demigoddess Andoletta--known across the planes as Grandmother Crow. These righteous paragons each have their own agendas, likely to either draw adventurers into otherworldly plots or pit them against sacred decrees. Each character includes a unique stat block, encounter map, details on locations across the planes, guidelines on setting up encounters for good or evil characters, and everything else you need to add a touch of the divine to your Pathfinder RPG games.
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel's teeming jungles. But the heroes must contend with two other factions--the exiled Corpse Fleet of Eox and the Cult of the Devourer--who are also interested in the asteroid's secrets and have their own plans for the ancient alien superweapon, if they can find it first"Temple of the Twelve" is a Starfinder Roleplaying Game adventure for 3rd-level characters. This volume of the Starfinder Adventure Path includes a gazetteer of the jungle planet Castrovel, details on the menacing Cult of the Devourer, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more
Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the playersPathfinder Roleplaying Game: Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder Roleplaying Game: Villain Codex includes: - Complete sections for 20 villainous organizations, including an arcane society, brutal slavers, carnival troupe, corrupt guard, cruel musketeers, death cult, demon knights, diabolical church, fang monastery, merchant caravan, merry outlaws, nature's scourge, regal court, ruthless brigands, savage marauders, scandalous pirates, secret society, sinister cult, slayer's guild, and a thieves' guild.
- Information on each organizations history and structure, along with plot hooks to get players interested.
- New rules in each villain section, including feats, spells, and magic items.
- Premade encounter groups, allowing Game Masters to quickly make use of the villains in each section.
- A wide variety of new stat blocks for each villain organization, utilizing the new rules from their entry in the book.
- AND MUCH, MUCH MORE
Every hero needs an origin story and this can be yours Written with new gamers in mind, the Basic Hero's Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero's Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero's Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you're just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero's Handbook is the choice for your world-saving needs
- This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level. Containing the accumulated knowledge and best practices of Paizo's award-winning creative staff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting with encounter charts, idea lists, encounter design advice, tips for using and adapting published products to your personal campaign, and top-to-bottom guidelines for building a campaign from scratch.
Though long vanished from Golarion, shreds of the world's greatest ancient civilizations live on in their descendants. This player-focused volume delves into the backgrounds of such scions, from humans who trace their lineage meticulously to ancient times to heroes whose connection to such civilizations manifest in surprising ways. From the mighty mechanical aptitude of the Jistka Imperium to the God-Kings of Ancient Osirion to the earliest days of more recently fallen empires, Pathfinder Player Companion: Blood of the Ancients provides racial traits, class options, spells, and wondrous items for those who draw their power from the past.
The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes.
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Wall Street Journal #1 Best Seller in Hardcover Nonfiction
- In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - The Player's Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master's Guide. The Player's Handbook is the cornerstone. It's the foundational text of D&D's fifth edition--for beginners and for veterans alike. - The Player's Handbook walks you through how to create a Dungeons & Dragons character--the role you'll play in the D&D world.
- Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Return to a classic Pathfinder Adventure Path with Curse of the Crimson Throne, one of Paizo's most popular campaigns The city of Korvosa is in chaos, and her new queen may well be the source--can a ragtag group of heroes stand before the might of one of Golarion's most notorious villains? This immense book collects the six classic Curse of the Crimson Throne adventures, and has everything you need to run an entire, full-length campaign covering months and months of play
The Curse of the Crimson Throne hardcover includes:
-Updates the classic Adventure Path to the Pathfinder RPG rules for the first time
-Explore expanded adventures, including a brand new mission written by Paizo's Creative Director, James Jacobs, that sends the heroes into a perilous dungeon run by the queen's infamous Gray Maidens
-Features dozens of evocative new illustrations of classic characters
-New and updated rules for monsters, magic items, and character options
The first-and at one point, largest-empire in Avistan after devastation of Earthfall, Taldor has stood for millennia, and though its neighboring nations snicker at its lavish parties and out-of-touch nobility, none dare challenge the mother empire's might With 6 millennia of history spanning the breadth of a continent, Taldor is a land of long-buried secrets and ruins, partnered with modern cutthroat dramas and political action. Secrets and treasure abound across Taldor-many forgotten, but far more deliberately buried. Will you fight to preserve the glorious traditions of the past, or will you pave the way for a reformed Taldor to attain new heights?
Taldor is the dynamic setting for the War for the Crown Adventure Path, making this comprehensive guide to the nation's geography, politics, and history a perfect resource for that campaign, as well as for many Pathfinder Module adventures Inside this book you'll find:
►An overview of Taldor's government, foreign relationships, and society.
►Nearly a dozen adventure sites tied to Taldor's past glories and modern decay, from ruined cities to lost valleys of the dead.
►Nine new monsters perfectly adapted to life in Taldor, including the corrupting giniver, perfectly suited to hiding in plain sight, and testaments to noble excess such as the titanboar and the blood-bathing baetriov.
Pathfinder Campaign Setting: Taldor, The First Empire is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.