Focused on post-labor, psychopathology, and plasticity of human mind and body, this book introduces insight, critiques, and propositions in the area of "self-design," ranging from design and architecture to science, media, history, philosophy, and contemporary art.
The field of design has radically expanded. As a practice, design is no longer limited to the world of material objects, but rather extends from carefully crafted individual looks and online identities, to the surrounding galaxies of personal devices, new materials, interfaces, networks, systems, infrastructures, data, chemicals, organisms, and genetic codes.
Faced with the fourth industrial revolution, this book shed light on the necessity to recognize that manmade, artificial objects are continuously reshaping our daily lives, and thus to rethink the intimate and fundamental relationship between design and what it means to be human.
Museum of Modern and Contemporary Art in Seoul, Korea, MMCA, organized the Superhumanity Symposium in Korea, consisting of lectures and panel discussions by experts from diverse disciplines.
With contributions by Chin Jungkown, Common Accounts (Igor Bragado & Miles Gertler), Arisa Ema, Hong Sungook, Yuk Hui, Kim Jaehee, Catherine Malabou, Hannah Proctor, Erik Rietveld, Mark Wasiuta
Easily one of the most influential and popular design companies of our era, Apple has made electronics design history with its innovative iMacs, iPhones, iPods and iPads. Apple Design features over 200 examples of outstanding Apple designs by Jonathan Ive (born 1967), the company's Senior Vice President of Industrial Design, who since 1997 has been responsible for the design of all of Apple's products. Over the past decade, Ive and his team of designers have created elegant and user-friendly designs that have significantly advanced the brand's cult status as it enters the new millennium. Examining each of these in detail, and with full color throughout, Apple Design compares various approaches to industrial design alongside Apple's, and casts light on numerous aspects of its history, deepening our understanding of contemporary industrial design. Following an analysis of the forms and functions of the featured Apple products, the book provides an explanation of the innovative production methods and materials applied. Last but not least, it examines Apple design's overt references to the simplified forms of the products manufactured by the great German brand Braun, and enumerates the famous "Ten Rules for Good Design" promulgated by the company's chief designer, Dieter Rams, showing in each case how Apple has deployed and fulfilled them.
This is the first all-encompassing book about the visual language of man-made products, explaining how mass-produced objects evolve over time and what made them change. Form evolution behaves in a similar way to language evolution and, to some extent, even to natural evolution. In the book the author materializes the governing rules of form evolution by means of fourteen case studies.
Creativity Today--the management book on applied creativity--has inspired tens of thousands of managers, teachers, and students around the world. Now this book is made available again in a revised version, with a new title, subtitle, and cover design, all intended to breathe a well-deserved second life into this creativity classic and to emphasize its attractiveness as a basic guide for businesses and organizations that wish to become more creative.
An inspiring and stunning book from one of the upcoming designers in Holland. His wonderful objects draw inspiration from the industrial age to the sixteenth century genre paintings of Bruegel and Bosch. There have been exhibition of his work all across Europe.
A hidden history of the twentieth century's brilliant innovations--as seen through art and images of electronics that fed the dreams of millions.
A rich historical account of electronic technology in the twentieth century, Inside the Machine journeys from the very origins of electronics, vacuum tubes, through the invention of cathode-ray tubes and transistors to the bold frontier of digital computing in the 1960s.
But, as cultural historian Megan Prelinger explores here, the history of electronics in the twentieth century is not only a history of scientific discoveries carried out in laboratories across America. It is also a story shaped by a generation of artists, designers, and creative thinkers who gave imaginative form to the most elusive matter of all: electrons and their revolutionary powers.
As inventors learned to channel the flow of electrons, starting revolutions in automation, bionics, and cybernetics, generations of commercial artists moved through the traditions of Futurism, Bauhaus, modernism, and conceptual art, finding ways to link art and technology as never before.
A visual tour of this dynamic era, Inside the Machine traces advances and practical revolutions in automation, bionics, computer language, and even cybernetics. Nestled alongside are surprising glimpses into the inner workings of corporations that shaped the modern world: AT&T, General Electric, Lockheed Martin.
While electronics may have indelibly changed our age, Inside the Machine reveals a little-known explosion of creativity in the history of electronics and the minds behind it.
The first book on one of the leading collections of modern industrial design. A must-have for lovers of modernism, this is an accessible but authoritative introduction to the field. From the second industrial revolution to the start of the digital revolution, industrial design has played a major role in shaping society and the everyday objects used for living, working, and traveling. As factories transitioned from manufacturing machines for war to mass-produced goods, industrial design evolved to meet the needs of a quickly growing consumer economy. 100 Designs for a Modern World is a curated overview of the most influential pieces of modern industrial design from 1900 to the present day. George R. Kravis II has collected some of the most innovative and memorable products--including, for example, the Silver Streak glass iron--that contributed to this radical transformation of global culture. This book presents one hundred exceptionally designed objects: chairs, radios, irons, electric clocks, ceramic tableware, textiles, posters, and other graphic designs. The chronological organization generates a history of industrial design since the turn of the twentieth century. With an introduction by design historian Penny Sparke, this book is an authoritative reference on industrial design in the twentieth and early-twenty-first centuries. Meticulously selected and beautifully photographed, this elegant book is both an informative guide and a source of inspiration for collectors and enthusiasts of modern industrial design.
A definitive history of 20th-century Danish design through 101 classic objects
Denmark has long loomed large in international design history. Today, Danish furniture, textiles, home appliances and utensils from the 1960s and '70s are more popular than ever, for sale at design galleries and a rarity at flea markets. This publication provides an extensive overview of those everyday objects that have to this day written design history both in Denmark and worldwide. Along with 32 leading scholars and journalists, the Head of the Library and Research at the Designmuseum Danmark in Copenhagen, Lars Dybdahl, explores the fascinating history of the individual objects. Playfully presented and situated in their historical context, the catalog sheds new light on this unique world of objects. Among the design classics included are the Carlsberg lager label, the Dursley-Pedersen bicycle, the PH lamp, Dansk Standard cutlery, the Beolit 39 radio, the Spoke-Back Sofa, the Flag Halyard Chair, Kobenstyle kitchenware, the Nilfisk vacuum cleaner, LEGO, the Trinidad stacking chair and ECCO shoes.Designers include Arne Jacobson, Georg Jensen, Finn Juhl, Borge Mogensen, Verner Panton and Hans J. Wegner.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Learn To Model and Print 3D Designs―No Experience Required
This easy-to-follow guide features twenty 3D printing projects for makers of all skill levels to enjoy. Written in a tutorial, step-by-step manner, 3D Printer Projects for Makerspaces shows how to use Fusion 360, SketchUp, Meshmixer, Remake, and Inkscape to create fun and useful things. Scanning, slicers, silicone molds, settings, and build plate orientation are also covered, as well as post-processing methods that will make your prints really pop
Inside, you'll learn to model, analyze and print a:
- Phone case
- Coin bank
- Art stencil
- Cookie cutter
- Cookie dunker
- Personalized key fob
- Lens cap holder
- Lithophane night light
- Pencil cup with applied sketch
- Business card with QR code
- Bronze pendant
- Soap mold
- Hanging lamp shade
- Scanned Buddha charm
- And more
The first book on active matter, an emerging field focused on programming physical materials to assemble themselves, transform autonomously, and react to information.
The past few decades brought a revolution in computer software and hardware; today we are on the cusp of a materials revolution. If yesterday we programmed computers and other machines, today we program matter itself. This has created new capabilities in design, computing, and fabrication, which allow us to program proteins and bacteria, to generate self-transforming wood products and architectural details, and to create clothing from "intelligent textiles" that grow themselves. This book offers essays and sample projects from the front lines of the emerging field of active matter.
Active matter and programmable materials are at the intersection of science, art, design, and engineering, with applications in fields from biology and computer science to architecture and fashion. These essays contextualize current work and explore recent research. Sample projects, generously illustrated in color, show the range of possibilities envisioned by their makers. Contributors explore the design of active material at scales from nano to micro, kilo, and even planetary. They investigate processes of self-assembly at a microscopic level; test new materials that can sense and actuate themselves; and examine the potential of active matter in the built environment and in living and artificial systems. Active Matter is an essential guide to a field that could shape the future of design.