History of Technology
The Game Console: A Photographic History from Atari to Xbox
The Game Console
A Photographic History from Atari to Xbox
Hardcover      ISBN: 1593277431

The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.

Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.

Geek Sublime: The Beauty of Code, the Code of Beauty
Geek Sublime
The Beauty of Code, the Code of Beauty
Paperback      ISBN: 1555976859

The nonfiction debut from the author of the international bestseller "Sacred Games" about the surprising overlap between writing and computer coding

Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code?
Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an "Indian Mafia" in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, "Geek Sublime" is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas.

Edison vs. Tesla: The Battle Over Their Last Invention
Edison vs. Tesla
The Battle Over Their Last Invention
Hardcover      ISBN: 1510718761

Thomas Edison closely following the alternative physics work of Albert Einstein and Max Planck, convincing him that there was an entire reality unseen by the human eye. This led to the last and least-known of all Edison's inventions, the spirit phone. His former associate, now bitter rival, Nikola Tesla, was also developing at the same time a similar mysterious device. Edison vs. Tesla examines their quest to talk to the dead. It reveals:

Edison's little-known near-death experience formed his theory that animate life forms don't die, but rather change the nature of their composition. It is this foundational belief that drove him to proceed with the spirit phone.
Tesla monitored Edison's paranormal work, with both men racing to create a device that picked up the frequencies of discarnate spirits, what today is called EVP (Electronic Voice Phenomenon).
Both men were way ahead of their time, delving into artificial intelligence and robotics.
Although mystery and lore surround the details of the last decade of Edison's life, many skeptics have denied the existence of the mysterious spirit phone. The authors have researched both Edison's and Tesla's journals, as well as contemporary articles and interviews with the inventors to confirm that tests were actually done with this device. They also have the full cooperation of the Charles Edison fund, affording them access to rare photos and graphics to support their text. Edison vs. Tesla sheds light on this weird invention and demonstrates the rivalry that drove both men to new discoveries.
Turing and the Universal Machine: The Making of the Modern Computer
Turing and the Universal Machine
The Making of the Modern Computer
Paperback      ISBN: 178578238x

The history of the computer is entwined with that of the modern world and most famously with the life of one man, Alan Turing. How did this device, which first appeared a mere 50 years ago, come to structure and dominate our lives so totally? An enlightening mini-biography of a brilliant but troubled man.

The Pinball Effect: How Renaissance Water Gardens Made Carburetor Possible - And Other Journeys
The Pinball Effect
How Renaissance Water Gardens Made Carburetor Possible - And Other Journeys
Paperback      ISBN: 0316116106

Using 100s of fascinating examples, James Burke shows how old established ideas in science and technology often lead to serendipitous and amazing modern discoveries and innovations.

Iwoz: Computer Geek to Cult Icon
Iwoz
Computer Geek to Cult Icon
Paperback      ISBN: 0393330435

Before slim laptops that fit into briefcases, computers looked like strange, alien vending machines. But in "the most staggering burst of technical invention by a single person in high-tech history" (BusinessWeek) Steve Wozniak invented the first true personal computer. Wozniak teamed up with Steve Jobs, and Apple Computer was born, igniting the computer revolution and transforming the world. In iWoz the mischievous genius with the low profile treats readers to a rollicking, no-holds-barred account of his life--for once, in the voice of the wizard himself.

How Things Are Made: From Automobiles to Zippers
How Things Are Made
From Automobiles to Zippers
Hardcover      ISBN: 0316439258
For anyone curious about the nuts and bolts of human ingenuity, How Things Are Made is a fascinating exploration of the process behind the manufacture of everyday items.

What are bulletproof vests made of? How do manufacturers get lipstick into the tube? How many layers are there in an iPhone screen? The answers to these questions and so much more fascinating information can be found in How Things Are Made, a behind-the-scenes look at the production everyday objects of all kinds, from guitars, sunscreen, and seismographs to running shoes, jet engines, and chocolate.

Thoroughly revised and redesigned from the best-selling 1995 edition, How Things Are Made also contains three new entries by author Andrew Terranova. However, each page still contains informative step-by-step text along with detailed but easy-to-follow illustrations, diagrams, and sidebars to tell the stories behind the things we sometimes take for granted. For example, did you know that Edison didn't really invent the light bulb? Or that the first bar code was on a pack of Wrigley's Spearmint gum? Or that a maple seed inspired the design for the helicopter? Discover these fascinating anecdotes and much more in How Things Are Made.
Frank Whittle and the Invention of the Jet
Frank Whittle and the Invention of the Jet
Paperback      ISBN: 178578241x

The story of the jet engine has everything: genius, tragedy, heroism, a world war, the individual vs. the state, and an idea that would change the world. Frank Whittle always maintained that he was held back by a lack of government support. At the very moment in 1943 when his invention was unveiled to the world, his company, Power Jets, was forcibly nationalised. Yet, as Andrew Nahum shows in this brilliantly researched book, Whittle's innovative brilliance, charm and charisma helped him recruit major support from the British government and the RAF, who gave him the green light 'to build a jet engine' at a time when to do so made little sense. Frank Whittle: Invention of the Jet is a story of what pushing technology to its limits can achieve and the effect that such achievement can have on those involved. 'Read it and] learn more about what really happened.' Guardian

The Pinball Effect: How Renaissance Water Gardens Made the Carburetor Possible-And Other Journeys Through Knowledge
The Pinball Effect
How Renaissance Water Gardens Made the Carburetor Possible-And Other Journeys Through Knowledge
Hardcover      ISBN: 0316116025

Explores how simple changes in one century can have far-reaching implications in another.

Closed Captioning: Subtitling, Stenography, and the Digital Convergence of Text with Television
Closed Captioning
Subtitling, Stenography, and the Digital Convergence of Text with Television
1st Edition    Hardcover      ISBN: 0801887100

This engaging study traces the development of closed captioning--a field that emerged in the 1970s and 1980s from decades-long developments in cinematic subtitling, courtroom stenography, and education for the deaf. Gregory J. Downey discusses how digital computers, coupled with human mental and physical skills, made live television captioning possible. Downey's survey includess the hidden information workers who mediate between live audiovisual action and the production of visual track and written records. His work examines communication technology, human geography, and the place of labor in a technologically complex and spatially fragmented world.

Illustrating the ways in which technological development grows out of government regulation, education innovation, professional profit-seeking, and social activism, this interdisciplinary study combines insights from several fields, among them the history of technology, human geography, mass communication, and information studies.