Sociology of Leisure
How to Retire Happy, Wild, and Free: Retirement Wisdom That You Won't Get from Your Financial Advisor
How to Retire Happy, Wild, and Free
Retirement Wisdom That You Won't Get from Your Financial Advisor
Paperback      ISBN: 096941949x
Retirement does not have to mean the end of life-in fact it can mean a whole new beginning to the life you never had time to explore. In HOW TO RETIRE HAPPY, WILD, AND FREE, best-selling author Ernie J. Zelinksi shows that the key to enjoying an active and satisfying retirement is dependent on much more than just having adequate financial resources. It means paying attention to all aspects of life, including leisure activities, creative pursuits, physical and mental well-being, and solid social support. With its friendly format, lively cartoons, and captivating quotations, Zelinski'¬?s guide offers inspirational advice on how to follow your dreams instead of someone else'¬?s, how to put your retirement in proper perspective, and how to enjoy life after work. A retirement guide from best-selling author Ernie J. Zelinski. Features tips for taking early retirement; in fact, the earlier the better. Ernie J. Zelinski'¬?s best-selling THE JOY OF NOT WORKING has sold more than 150,000 copies in 15 languages.
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken
Why Games Make Us Better and How They Can Change the World
Paperback      ISBN: 0143120611
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
Extra Lives: Why Video Games Matter
Extra Lives
Why Video Games Matter
Hardcover      ISBN: 0307378705
A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favor of gaming activities.
The Hedonism Handbook: Mastering the Lost Arts of Leisure and Pleasure
The Hedonism Handbook
Mastering the Lost Arts of Leisure and Pleasure
Paperback      ISBN: 0306814145
Presents the advantages of a way of life aimed at increasing pleasure and minimizing pain, explains the benefits of enjoying unstressful leisure time, and discusses related historical developments and such topics as virtues and vices.
Bit by Bit: How Video Games Transformed Our World
Bit by Bit
How Video Games Transformed Our World
Hardcover      ISBN: 0465039707
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing?and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political?and because they turn players into artists themselves.
The Business of Leisure: Tourism, Sport, Events and Other Leisure Industries
The Business of Leisure
Tourism, Sport, Events and Other Leisure Industries
Hardcover      ISBN: 1137428171
A comprehensive introduction to leisure industries, offering broad coverage of tourism, sports, events and media, and taking into account changes leading up to and throughout the 21st century, both for leisure providers and leisure consumers.
Canton Entertainment
Canton Entertainment
Paperback      ISBN: 1467110841
Everyone loves to have fun! Over the years, Cantonians have enjoyed a wide variety of amusements, from traveling theatrical shows to community-wide celebrations. Louis Schaefer opened the town's first opera house in 1868, attracting some of the 19th century's biggest stars to Canton. The tradition of first-rate entertainment continued in the 20th century, with stars like Benny Goodman, Tommy Dorsey, and Guy Lombardo gracing the stage of the Moonlight Ballroom. During the Great Depression in the 1930s, Canton enjoyed a cultural renaissance with the development of many arts organizations still cherished today, including the Players' Guild, Canton Symphony Orchestra, and Canton Museum of Art. In 1955, the city celebrated its sesquicentennial with the biggest parade in Canton's history.
Cast Member Confidential
Cast Member Confidential
1st Edition    Paperback      ISBN: 0806531282
In this magical memoir, the author shares his experiences as a Disney World photographer, providing an insider's perspective of "the happiest place on Earth," revealing a colorful cast of memorable characters, and sharing his own personal adventures. Original.
Dude Ranching in Arizona
Dude Ranching in Arizona
Paperback      ISBN: 1467116025
Dude ranches were Arizona’s first destination vacation. The earliest were built on working cattle ranches, stage stops, mining claims, and homesteads. Early dudes were typically wealthy and stayed for a long time, some for so long that one ranch had a school for its guests’ children. Dude ranches were built around unspoiled country and offered spectacular views, “healthy
Extra Lives: Why Video Games Matter
Extra Lives
Why Video Games Matter
Paperback      ISBN: 0307474313
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.